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easyCSV - Import text CSV at runtime

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    [SUPPORT] easyCSV - Import text CSV at runtime

    A runtime solution for parsing CSV files into string arrays for easy access!

    Marketplace link:
    https://www.unrealengine.com/marketp...7553ccbe4072f2

    Price: $4.99

    Games and applications are data-rich and sometimes you want to drive or edit this data from outside of the engine - this is where spreadsheets really shine. You can store information about objects, characters, or even create save data using simple plain text then bring it into the engine through an external file.

    If you have used Data Tables in the engine in the past, you know that you can import/export that data using CSV among other formats but this is only available when not in-game. With easyCSV you can get data in a string format at any time and use Blueprint or C++ “from string” methods to convert data from string. If you want to convert a CSV to your game’s data types automatically at runtime (or download it from a public Google Sheet) or export a local CSV from your game’s data, please see Runtime DataTable.

    Features:
    • Runtime parsing of CSV text files in blueprints or C++
    • Conversion library for strings representing quaternions
    • Support for arrays, maps, sets, and nested structs
    Code Modules:
    • easyCSV: A runtime module that handles parsing,
    Number of Blueprints nodes: 21
    C++ Classes: 2
    Network Replicated: No
    Supported Development Platforms: Win64, Mac
    Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, tvOS
    **iOS/Mac/tvOS support not tested by me**


    Documentation
    Project Files: Includes a TestStruct.csv (CSV_Test\Saved) that can be edited with the results showing in the output log when 'Execute It' is clicked. Requires plugin.

    Q&A:

    There already are CSV solutions on the marketplace. What does your plugin do differently?


    Functionally, it's about the same. The implementation is its own, but for the most part a CSV parser is a CSV parser easyCSV organizes your data into a TMap and comes with a long list of helper nodes to assist you in getting exactly the data you need. It even supports arrays, maps, sets, nested structs and localized text objects represented as a string.

    How does this differ from Runtime DataTable?

    easyCSV is intended as a lower-cost alternative to Runtime DataTable. It only parses the CSV into a map and offers the user ways to quickly access that data in string form. It's up to the user to know what to convert to which data type and when. easyCSV is for developers who will only be dealing in strings or don't mind writing their own functions to convert CSV strings into data types.

    RDT will parse data in the same way but will automatically convert the data to the correct type for the specified variables on a specified object. It also will download CSV files directly from public Google Sheets and export struct data into a local CSV file.

    easyCSV is included IN FULL with Runtime DataTable.

    This plugin is now approved and on the marketplace!
    Last edited by Jared Therriault; 10-16-2020, 02:33 PM.
    iTween For UE4
    Procedural pathed animation for actors, components & UMG - $0
    Runtime DataTable
    DataTables dynamically loaded from text or Google Sheets while your game is running!
    easyCSV
    Fast, cheap, and accurate CSV parsing at runtime!
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