Wanted to let you know that playing with the goal attraction strength did help. Still can't yet seem to get the same smoothness in my own project as in the example project, but will play with the settings more and circle back otherwise. Thanks for thinking with me!
Keep in mind that with 40+ parameters there is a very large sample-space of flocking effects that can result from a change to any single variable.
That's why I spent time preparing the demo examples and various presets so users had some 'reasonable' effects to start with.
If your flock is not as 'smooth' as you would like then I would recommend an 'A/B Testing' approach (if you're not already doing so),
E.g., "A/B Testing Procedure:"
(1) Choose a parameter to tweak
(2) Change that parameter's value
(3) Ask yourself "does the tweak make my flock look better or worse"
(4) If 'better' then keep the new tweak. Go back to (1)
(5) If 'worse' then undo the last tweak. Go back to (1)
Repeat the process until you find the effect you're looking for, then copy the preset to a spare slot to preserve it.
It sounds like an obvious thing to do and people probably do it in their own way.
Nonetheless, it is more beneficial if you progress systematically through each parameter in one direction and try to keep a mental (or written) note of what works and what does not, for future reference.
On the other hand, you could take a random approach and hack at settings in 'any order', but I personally find it more efficient to proceed incrementally so I'm not repeating tests that I have already rejected.
At some point during your systematic tests there will be a particular parameter that smooths the flock behaviour in the way that you want.
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