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Advanced Lightnings VFX [Niagara]

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    [SUPPORT] Advanced Lightnings VFX [Niagara]




    Hello there!
    This is a Lightnings VFX plugin for Unreal Engine 4.

    Video: click.

    Plugin allows you to easily create realistic thunderbolt visual effects for weatherstorms and electric stuff. Based on Niagara FX System.

    Lightnings effects are generated dynamically and built using configurable realistic spark simulation.

    Lightnings have a lot of customizable parameters such as:
    • visual parameters (color, width, intensity, flashing rate, shape);
    • branching parameters (rate, ammount, branches length and direction);
    • spark parameters (velocity, delays, intensity);
    • etc.
    Over 2 minutes of sound FX are included.
    Contains examples project.

    More info on Marketplace.
    Last edited by Lukerrr; 08-18-2020, 11:26 AM.

    #2
    UPDATE v0.2

    Change log:
    • Particles Width param is replaced with curves: Root Particles Width and Branch Particles Width and Particles Width Scale param;
    • OnLightningSetup event is removed and replaced with two another events: OnLightningSpawned and OnLightningGenerated;
    • BlueprintImplementable events are replaced with BlueprintNative events;
    • Added events comments;
    • Thunderbolts on example map now have sharped form.
    See more info in Documentation.







    ========================

    UPDATE v0.2.1

    Change log:
    • OnLightningDestruct event is removed (can be replaced with OnDestruct or OnEndPlay in-engine events).

    ========================

    UPDATE v0.3

    Change log:
    • Added more supported platforms;
    • Improved particles scaling with distance, now it works with all distances.

    ========================

    UPDATE v0.3.1

    Change log:
    • Fixed "An explicit Category specifier" errors on project build.

    ========================

    UPDATE v0.4

    Change log:
    • Added in-editor emitter run button.
    Last edited by Lukerrr; 09-11-2020, 08:46 PM.

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      #3
      Honestly one of best purchases I've made - and I got 500 packages

      Comment


        #4
        Originally posted by AngeIV View Post
        Honestly one of best purchases I've made - and I got 500 packages
        Thanks! Very glad to hear that

        Comment


          #5
          Hi there! Recently bought your plugin and had an issue. I attached the source and target to objects as in the documentation, but the effects don't work at runtime, and if i click 'Run emitter' it just flashed white for a split second. Any idea what the problem is?
          Also, I have Niagara installed already just in case that's the issue.
          Last edited by Ghauss_Cannon; 09-24-2020, 09:14 PM.

          Comment


            #6
            Originally posted by Ghauss_Cannon View Post
            Hi there! Recently bought your plugin and had an issue. I attached the source and target to objects as in the documentation, but the effects don't work at runtime, and if i click 'Run emitter' it just flashed white for a split second. Any idea what the problem is?
            Also, I have Niagara installed already just in case that's the issue.
            Hello!
            For now lightning emitters are not auto-activatable and you need to execute "Spawn lightning" function from blueprint code to activate emitter.
            The "Run emitter" (as well as "Spawn lightning" function) button executes emitter just once, not in a loop. Did you see a lightning curve itself? If so - it is not a problem.
            But if not - then try to activate emitters on Example map (in runtime), maybe there some issue in parameters of your emitter.

            If your problem is still not resolved, please tell me

            I will definetely add emitters' looped execution and auto-activation in the next update.

            Comment

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