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    #91
    Originally posted by Balmung View Post
    Good work, I like to have many Options.
    I got up this morning and added three more. It has been a good day for options.

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      #92
      We're all adults here. We know potential for an ocean of pee joke when we see one.



      The point being, you can do a lot with this water shader.

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        #93
        Stop teasing me and take my money .

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          #94
          In Epic we trust.

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            #95
            I saw some people were using the Matinee Fight Scene to test their shaders. This is my take on it. I've used exclusionary shading to only shade the characters, leaving the rest of the scene untouched.







            Edit: Exporting a matinee, it turns out that captures the motion blur nicely:

            Last edited by Antidamage; 11-07-2014, 04:06 AM.

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              #96
              Video!

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                #97
                Looks good so far, but I think the Textures looks like they are not that good for this Sort of Shader. And I miss the typical Shadows on the Characters?

                Click image for larger version

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                http://gimmefeedback.deviantart.com/...ight-282807189
                Last edited by Balmung; 11-07-2014, 11:58 AM.

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                  #98
                  Yeah, one side effect of switching to cel shading is you lose a bit of lighting during the process of smoothing out unwanted details. The video was mostly to show that you can drop it into any project and make it work with minimal effort - the best solution will still be one with textures and lighting appropriate to what you're doing.

                  You do have control over it though - there's a couple of controls for strengthening or weakening shadows and in the matinee fight I turned them down to make the difference more stark and flat shaded. In the pirate screenshots from earlier I amplified his normals to get the same effect as you've got above, his shading isn't baked in any way. Apart from the adjusted normals he came straight from Mixamo Fuse:





                  The end result is a combination of self-shadowing and dynamic lighting interacting with the normals, you can see his head is casting a dynamic shadow somewhere other than his clavicle now, but his clavicle is still strongly shadowed using AO. The AO changes more under his arms than anywhere else (but it's still subtle as his pose hasn't moved much). I've found relying heavily on dynamic shadowing looks processed and not pleasing to the eye, whereas this is a nice compromise.
                  Last edited by Antidamage; 11-07-2014, 05:26 PM.

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                    #99
                    Thx for this Infos, good to know and see. I use Fuse too. Wish there would be a Software like Fuse for more Anime like Characters... but, ok, that is a other Topic.

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                      Fuse isn't actually too bad for importing your own character models. You basically set up your model then adjust your UV islands in such a way that all of one arm fits in one area, then all of another arm's UVs fits in another, etc. It uses that to separated out the pieces of your model into the arms, legs, etc. Check out the separate character example that you can download from their site.

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                        Small update: where there's a will, there's a way. After almost two months in limbo the epic marketplace isn't working out. I'm putting together a site where you'll be able to purchase and download assets while continuing to receive updates and tutorials. If there are any developers interested in shortcutting the endless queue, being more than a thumbnail and simply selling quality assets on a well presented site, contact me at justin@skull.co.nz.

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                          You've had your submission in for two months and didn't get on Trello?

                          Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.

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                            Unfortunately that's the case.

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                              ridiculous, nothing about approving this should take more than a day.

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                                I've been in touch with them every other week and keep getting assured that it's next in line for review. Then it never happens. Oh well. In the end it's not a bad thing - heaps of upsides to selling your product on its own site and it might still eventually appear on the epic marketplace as well one day.

                                I'll post an update in a couple of days when I've finished the paypal integration.

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