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Motion Symphony - Motion Matching & Pose Matching Tools Plugin

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    [WIP] Motion Symphony - Motion Matching & Pose Matching Tools Plugin

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    Hi,

    I'd like to introduce my plugin project 'Motion Symphony', a full suite of motion matching & pose matching tools for Unreal Engine 4. This is not a copy paste of previous attempts. It is my own original implementation based on my previous work on 'Motion Matching for Unity'.

    'Motion Symphony' is intended to be more than continuous motion matching. It is a suite of tools to use in Animation Blueprints relating to the concepts of matching poses and motion. It isn't intended to take over your character or be a rigid black box. It is designed to be flexible and extend your capability to make realistic character animations and balance that with gameplay responsiveness.

    This is still early in development so there is not too much more I can say regarding final feature set. However, I now have the 'core' implemented (ported) to a point where it is worth showing.
    *Again please note that this is still an early implementation, in particular the root motion here isn't fully implemented yet.
    **All animations shown here and more will come packaged with the asset when released


    #2
    Wow, i'm really eager to see what the final result will be. Will you include motion captured animations in your UE4 asset as well? (you seem to have added it to later version in the unity asset store)
    And I wonder how well this works in tandem with Kubolds animations, as they are motion captured as well But I figure one might need some additional animations to fill in some gaps...

    But seriously, keep this going, I'm definitely digging this.

    Edit: This sounds like this will be even more capable and feature rich than your Unity asset, am I right?
    Last edited by rYuxq; 06-16-2020, 01:11 AM.

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      #3
      Originally posted by rYuxq View Post
      Wow, i'm really eager to see what the final result will be. Will you include motion captured animations in your UE4 asset as well? (you seem to have added it to later version in the unity asset store)
      And I wonder how well this works in tandem with Kubolds animations, as they are motion captured as well But I figure one might need some additional animations to fill in some gaps...

      But seriously, keep this going, I'm definitely digging this.
      Yes all the same mocap animations that I've included in the Unity version will come packaged with Motion Symphony on release day.

      Regarding Kubolds animations, they are originally captured from mocap but are cut into individual clips. This isn't particularly ideal for motion matching, however, before I had mocap capability I was developing 'Motion Matching for Unity' and testing only with Kubolds 'Movement Anim Set Pro'. They do work but it's just not possible to be as good as the full mocap just because of the sheer coverage of animation.

      This is why I'm doing more than just continuous motion matching. I don't believe that continuous motion matching is ideal for cut clip users, so to specifically target that I'm going to make pose matching nodes which can be used to pick animations and the point in the animation to start for transitions in a state machine. Essentially you still structure your state graph but it becomes much simpler with less states and higher quality because you won't have to worry about picking say the left or right footed version of an animation. If done right you could have every RunStart (in all directions) animations in a single state and let the special node pick which one it should use and where to start. That's the goal at least for cut clip support.

      Originally posted by rYuxq View Post
      Edit: This sounds like this will be even more capable and feature rich than your Unity asset, am I right?
      That's correct. UE4's animation system is a lot better and more flexible than Unity's so I will be able to do a lot more with it.

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        #4
        This looks great! I'll be keeping an eye on the thread. Please keep us up to date with your progress
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