No announcement yet.

Dismemberment and Bonebreak system (replicated)

  • Filter
  • Time
  • Show
Clear All
new posts

    [RELEASED] Dismemberment and Bonebreak system (replicated)

    This is the show case video for the new asset for dismemberment and Bonebreak

    Finishing of some little touches before submission - shout out and let me know your thoughts,


    Fully network replicated
    Full body damage system with Individual bone health
    Body part dismemberment
    Bone break
    Knock out on bonebreak system with replicated ragdoll (Experimental)
    Physics based and blended animations allowing for effortless animation updated based on characters damage state
    300+ animations
    Movement speed penalty system
    90 Deg turn in place for stand, hop and crawl
    Example weapon system
    Easy to customise animations
    Ragdoll death
    3d Aim Offsets
    Walk, hop, crawl, one arm crawl
    Particle spawn integrated
    IK Foot system
    Velocity based lean and tilt on movement
    Male and female HUD with damage markers
    Bone break hit reactions.
    Component Driven
    Wandering AI for target practice
    Bone mapping data table with dismemberment matrix so you can configure for any skeleton
    Upper and lower body configuration based on state to allow for easy changing of animations.

    Experimental features do not function as intended but will be completed if the demand is there
    Last edited by Purple_Dolphin; 06-09-2020, 07:48 AM.

    some images to get us started

    Click image for larger version

Name:	Gallery_1_1080x1920.jpg
Views:	144
Size:	205.2 KB
ID:	1775909Click image for larger version

Name:	Gallery_2_1080x1920.jpg
Views:	137
Size:	250.7 KB
ID:	1775910