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[RELEASED] [SUPPORT] Female Hero: Action adventure

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  • replied
    Originally posted by terryjoel1 View Post

    when i try to unzip tells me this archive/split-archive may be corrupted or has missing parts.If you have a par2 recovery file,you can verify and/or repair this archive via tools>>Par2 any help
    Hello, I could download the ZIP without any issue. Did you try to use another computer? Please also wait for a while the download could be long...

    Leave a comment:


  • replied
    Originally posted by Daemon3d View Post
    Hello. This asset support thread is Female Hero: Action adventure.

    Female Hero: Action adventure

    Update 10.06.20 (01)

    -
    Fixing up an body master material. Replacing the wrong texture sampler node.
    - Fixing up mistakes in the name of the morph targets.


    Update Guide:
    1. Before updating, backup your project. Add the updated asset to the new project and make a migration to your project.
    3. Confirm assets rewriting.


    A naked body available with quick guide.
    Link to textures below:

    https://drive.google.com/file/d/1h-WvioFGDv9t-r5BDmFQS57igIwjDFrG/view?usp=sharing



    1. Download and export *TGA textures to your asset wherever you want.
    2. Important! Disable sRGB checkbox in texture maps through Texture Properties Editor. The list of the maps:
    T_Body_Nudity_A_01_M
    T_Body_Nudity_A_02_M
    T_Body_Nudity_A_03_M
    3. Duplicate master material M_SkinBody_A_Master_01 and open it in the texture editor.
    4. Replace 5 texture samplers with similar ones without Nudity mark from the list:
    T_Body_Nudity_A_01_BC
    T_Body_Nudity_A_01_M
    T_Body_Nudity_A_01_N
    T_Body_Nudity_A_02_M
    T_Body_Nudity_A_03_M
    Save and compile material.

    5. * Advanced users can convert texture samplers to texture parameters in the original master material and replace this in the material instance.

    An asset with breast physics is available at the link below:
    https://drive.google.com/file/d/1L38...ew?usp=sharing
    when i try to unzip tells me this archive/split-archive may be corrupted or has missing parts.If you have a par2 recovery file,you can verify and/or repair this archive via tools>>Par2 any help

    Leave a comment:


  • replied
    Hello Daemon3d
    I have bought the Hero survival character (a fantastic lady) and I would like to add her some bouncing...ehm...
    I have downloaded the physical asset and I have applied it at the place of the other to the torso. Well, do not see any bouncing. Am I missing something?
    I am not an expert of physical asset so any help would be very appreciated.
    I have also another question if I may: what do you suggest as technique for your character? I have seen there are three (Master, Animation based and Merged), Probably you know all of them. I would like to keep the morphs target of the face.... any suggestion? Thank you in advance.

    Leave a comment:


  • replied
    Originally posted by HIsevaly View Post

    Yeah, finally succeeded. Works
    Hello, can you just describe how did you get it to work? I have done successfully in ALSv3 but in ALSv4 is just another thing. Thank you

    Leave a comment:


  • replied
    Originally posted by Daemon3d View Post

    Hey. Are you sure this isn't Advanced Locomotion System 4?
    Can you show the tutorial on which you are creating a retarget?
    So I've checked, yes these are animations from mocap and kublod. They are targeted on UE4 mannequin, I've done that previsouly, normally it works easily, I think I'd follow that tutorial in the past : https://www.youtube.com/watch?v=xy9aLbZLdeA

    Leave a comment:


  • replied
    Originally posted by jdgfkf View Post


    I want to use some animations that I have for walk unarmed , walk armed and aiming and also aim offset, (From MoCap and Kubold I believe) these are set on the UE4 Mannequin so I create from your skeleton a new rig mapping, set to humanoid, auto map, I checked if the auto map worked, it seems to work and when I tried to save the rig, UE crashes immediatly so I was wondering maybe I did not select the right skeleton ?
    Hey. Are you sure this isn't Advanced Locomotion System 4?
    Can you show the tutorial on which you are creating a retarget?

    Leave a comment:


  • replied
    Originally posted by Daemon3d View Post

    Hello.
    Can you write in more detail for what animation you retarget and how do you do it?

    I want to use some animations that I have for walk unarmed , walk armed and aiming and also aim offset, (From MoCap and Kubold I believe) these are set on the UE4 Mannequin so I create from your skeleton a new rig mapping, set to humanoid, auto map, I checked if the auto map worked, it seems to work and when I tried to save the rig, UE crashes immediatly so I was wondering maybe I did not select the right skeleton ?

    Leave a comment:


  • replied
    Originally posted by jdgfkf View Post
    Hi,
    Very nice asset, I have a problem, I need to retarget some animations so I supposed from what I saw that the skeleton was the SK_SkinBody_A_Skeleton but when I try to save the bone mapping, UE crashes every time, I'm on 4.22.3, is the issue known or is it because it's not the right skeleton that I'm working with ?

    Thanks !
    Hello.
    Can you write in more detail for what animation you retarget and how do you do it?

    Leave a comment:


  • replied
    Hi,
    Very nice asset, I have a problem, I need to retarget some animations so I supposed from what I saw that the skeleton was the SK_SkinBody_A_Skeleton but when I try to save the bone mapping, UE crashes every time, I'm on 4.22.3, is the issue known or is it because it's not the right skeleton that I'm working with ?

    Thanks !

    Leave a comment:


  • replied
    Originally posted by DreamJob100 View Post

    Thanks so much Daemon3d, pefect! Being such a novice, these simple instructions are a life saver for me and I'm really having fun using this character in a cinematic I'm playing with. Thanks for the support!
    Good luck with your project.

    Leave a comment:


  • replied
    Originally posted by Daemon3d View Post

    Hey.
    Take a look at the screenshot of my another asset.
    https://cdn1.epicgames.com/ue/produc...87bd8c0643.png
    This works the same way.

    Important. Don't connect the SK hairstyle to the master pose of the component. Hairstyle already inherits a hair socket.
    And don't forget to reset the transform values.
    Thanks so much Daemon3d, pefect! Being such a novice, these simple instructions are a life saver for me and I'm really having fun using this character in a cinematic I'm playing with. Thanks for the support!

    Leave a comment:


  • replied
    Originally posted by DreamJob100 View Post
    Why is it that when I Set Master Pose Component and press Compile her hair moves off her head?
    Hey.
    Take a look at the screenshot of my another asset.
    https://cdn1.epicgames.com/ue/produc...87bd8c0643.png
    This works the same way.

    Important. Don't connect the SK hairstyle to the master pose of the component. Hairstyle already inherits a hair socket.
    And don't forget to reset the transform values.

    Leave a comment:


  • replied
    Why is it that when I Set Master Pose Component and press Compile her hair moves off her head?

    Rotating the Hair Y 90 and Z 90 gets it close but still not right.

    Any advice?

    Click image for larger version

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    Click image for larger version

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    Leave a comment:


  • replied
    Originally posted by DreamJob100 View Post
    Awesome Character! Just purchased.

    Sorry to ask such a noob question, but what's the best way to animate this character? I've only worked on really simple characters with 1 skeletal mesh, but this has many.

    The tech demo is using Advanced Locomotion System. Should I use that?

    I just want to create a simple animation blueprint for her walking, running, crouching etc.

    Thanks!
    Hey. Thanks for purchase.
    This is a modular character.
    Take a look at the article at the link:
    https://docs.unrealengine.com/en-US/...ers/index.html
    I hope this clarifies the basics workflow.
    Last edited by Daemon3d; 06-22-2020, 04:17 PM.

    Leave a comment:


  • replied
    Awesome Character! Just purchased.

    Sorry to ask such a noob question, but what's the best way to animate this character? I've only worked on really simple characters with 1 skeletal mesh, but this has many.

    The tech demo is using Advanced Locomotion System. Should I use that?

    I just want to create a simple animation blueprint for her walking, running, crouching etc.

    Thanks!

    Leave a comment:

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