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    [RELEASED] MultiScreen

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    MultiScreen for your games and applications. Adjust the position and size of the screen as you like.
    Plugin converts up to 8 cameras or your actor output into customizable widget displays during runtime.

    Marketplace link:Link
    Preview: Youtube
    Support doc: Link

    • You can adjust the position and size of the viewport
    • All settings using the widget and blueprints
    • Using SplitScreen
    • Easy screen settings
    • Customizable widget displays
    • Working Runtime and Editor
    • Maximum screens (recommended) - 8 screens.
    • If you add more than 8 screens, objects or symbols may disappear.
    • If you have several screen resolution options, you will need to create a different window and widget layout template for each screen extension. I plan to do this automatically in next update. But I can't say when yet.
    • Screen space coordinates for each individual screen, screens touch and mouse inputs not working for all screens, only for one screen(If you can do this in a normal splitscreen, then this plugin will do it.). Widget working for all screens input.

    Technical Details:
    Number of Blueprints: 3 Widgets, 2 Actors
    Code Modules: MultiScreen (Runtime)
    Documentation: Link
    Number of C++ Classes:1
    Network Replicated: (No)
    Supported Development Platforms: Windows
    Supported Target Build Platforms: Windows 64, Win32, Mac, Android, Linux

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    Last edited by ElizzaRF; 05-27-2020, 08:19 AM.