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    [RELEASED] Deep Underwater

    Hi Everyone!
    Want to create a support thread for "Deep Underwater" pack, will also use this topic to post updates and info for this pack.





    Video preview: https://youtu.be/7b9TuM2gWeQ




    Features:
    • Fully Customized Materials
    • 2x2 Km Example map
    • New/Aged look using vertex paint
    • Set of LOD & Lightmap UVs
    • Terrain Tessellation


    Number of Unique Meshes: 51

    Collision: Custom and Auto

    Vertex Count: 100-8000 Tris

    LODs:Yes

    Number of Materials and Material Instances: 47 Materials and 64 Instance

    Number of Textures: 122

    Texture Resolutions: 128-4096

    Supported Development Platforms:

    Windows

    Documentation: No

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    Attached Files
    Last edited by QuadArt; 06-19-2020, 05:48 AM.

    #2
    Hi everyone,

    I got a few customers requests regarding the models, so I decided to do an update for the pack, here is change log:
    -Dive capsule anchor is now separate mesh
    -New model is added German G7e Torpedo

    -Fixed few minor issues related to 4.25 engine version

    Update should be live soon

    Click image for larger version

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    Comment


      #3
      Update was approved and now available

      Comment


        #4
        Deep Underwater is on SALE 50% off

        https://www.unrealengine.com/marketp...eep-underwater

        Comment


          #5
          hi, I open the map in the deepunwater folder, but it looks strange, Do you know why, I am new to unreal, thanks.

          Comment


            #6
            Originally posted by Yuhui002 View Post
            hi, I open the map in the deepunwater folder, but it looks strange, Do you know why, I am new to unreal, thanks.
            Hi, it could be rare issue with light build data, please try to do the following:
            In world settings- force no precompiled lighting, than press build
            Click image for larger version

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            Comment


              #7
              hi, I have tried this setting, but it doesn't work, can you find another way to fix this?

              Comment


                #8
                Hmm this very strange issue, could you please write me here:
                quadarthelp@gmail.com

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