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    #16
    Is the morph baking feature a runtime thing? As in C++/blueprint accessible within the game itself

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      #17
      Hi, no, editor only for the moment. There are some plans to provide Bake function at Runtime as well.

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        #18
        To be able to keep track of bugs easier and to follow up more consistently I've started a Backlog project for Mesh Morpher.
        All reported bugs will receive an ID, once the bugs are fixed, the ID will be posted as resolved.

        Known Bugs:
        • [MM-1] Empty material Slots in Skeletal Meshes Crash editor when Mesh Morpher has Existing Material option selected.
          Workaround: Set a material to all slots.
        • [MM-2] Deleting a Morph Target and then renaming an existing Morph Target to the previous deleted name will cause a crash.
        Both bugs will be fixed with version 1.1.7
        Last edited by Yaki Studios; 05-30-2020, 12:56 PM.

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          #19
          Update 1.1.7 is Live!
          • [MM-1] Is fixed.
          • [MM-2] Is fixed.

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            #20
            Mesh Morpher 1.2.1 is Live! (06/12/2020)
            • [MM-13] Updated some button labels to be more accurate (editor)
            • [MM-4] Fixed a bug where saving the skeletal mesh with a modified Morph Target will fail to reload the Preview Mesh with the changes (editor)
            • [MM-3] Fixed a bug where baking a Morph Target without removing it, when finished will not rebuild Render Data for Skeletal Mesh (editor)
            • [MM-5] Ability to Export a Morph Target to a Standalone Morph Target asset. (editor)
            • [MM-6] Improved Copy Morph Target functionality (editor)
            • [MM-9] New Node DoBakeMorphTargets which allows to multi-thread bake multiple Morph Targets in Skeletal Mesh (runtime)
            • [MM-8] New Node DoBakeStandaloneMorphTargets which allows to multi-thread bake multiple Standalone Morph Targets in Skeletal Mesh (runtime)
            • [MM-10] New Node DoBakeMorphTarget which allows to multi-thread bake a Morph Target in Skeletal Mesh (runtime)
            • [MM-7] New Node DoBakeStandaloneMorphTarget which allows to multi-thread bake a Standalone Morph Target in Skeletal Mesh (runtime)
            • [MM-11] New Node FindMorphTarget which allows you to search for a Morph Target with the given name in Skeletal Mesh (runtime)
            • [MM-12] New Node RemoveMorphTarget which allows you to unregister a Morph Target with the given name (if found) in the Skeletal Mesh (runtime)

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              #21
              Mesh Morpher 1.2.3 is Live! (06/15/2020)
              • [MM-14] Fixed a bug where Mesh Morpher couldn't be packaged while MultiTask Pro plugin is installed (runtime)
              • [MM-15] Fixed a bug where Preview Scene didn't re-apply Wireframe Settings when Skeletal Mesh is saved (editor)
              • [MM-16] Updated Sculpt Material to be more visible and Brush Material. They're now in Plugin's Content folder allowing users to customize them (editor)
              • [MM-17] You can now disable/enable Brush Indicator (editor)
              • [MM-18] You can now disable/enable Brush Sphere Mesh (editor)
              • [MM-20] Implemented Mesh Morpher Settings in Editor Preferences (editor)

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                #22
                Mesh Morpher 1.2.4 is Live! (06/18/2020)
                • [MM-21] Improved Tool Widget
                • [MM-22] Implemented Symmetric/Mirrored Editing (Video)
                • [MM-23] Removed Brush Types: Sculpt (viewpoint) and Plane (viewpoint)
                • [MM-24] Fixed a bug where changing Indicator Thickness didn't apply to the outer circle of the Brush Indicator
                Last edited by Yaki Studios; 06-18-2020, 04:36 PM.

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                  #23
                  Mesh Morpher 1.2.5 is Live! (06/21/2020)
                  • [MM-25] Fixed a bug where copying a morph target to an identical target mesh as the source mesh wouldn't generate any valid data (editor)
                  • [MM-26] Implemented the ability to import Standalone Morph Targets (editor) (Video)
                  • [MM-27] Improved Copy/Import Morph Target algorithm (editor) (Video)
                  • [MM-28] Fixed a bug where Mesh Morpher didn't display icons when "Use Smal Tool bar icons" was selected in Editor Preferences. (editor)

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                    #24
                    Mesh Morpher 1.2.6 is Live!
                    • [MM-29] Fixed a bug that prevented packaging with Mesh Morpher enabled

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                      #25
                      These are some major things I want to get implemented in Mesh Morpher in the near(or not so near) future:
                      • Ability to change the pose of the selected skeletal mesh in Mesh Morpher (done)
                      • Face detection and building face regions to allow morphing facial characteristics (chin, nose, eyes, eyebrows etc) easier.
                      Last edited by Yaki Studios; 07-14-2020, 02:42 PM.

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                        #26
                        Mesh Morpher 1.2.7 is Live!
                        • [MM-30] Enabled Morph Target multi-selection
                        • [MM-31] Implemented the ability to delete multiple Morph Targets at once
                        • [MM-32] Implemented the ability to copy multiple Morph Targets at once
                        • Improved Morph Targets merging
                        • Several code optimizations

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                          #27
                          Mesh Morpher 1.2.8 is Live!
                          • [MM-33] Fixed a bug that didn't allow Morph Target renaming to complete until Skeletal Mesh was saved.

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                            #28
                            Mesh Morpher 1.2.9 is Live!
                            • [MM-34] Fixed a possible bug that could crash Mesh Morpher when applying a Morph Target to a Mesh Description (editor)
                            • [MM-35] Improved getting Morph Target deltas between Original and Changed Mesh Descriptions (editor)
                            • [MM-36] Slightly increased the speed of Copy Morph Target and Import Morph Target (editor)

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                              #29
                              Mesh Morpher 1.3.0 is Live!
                              • [MM-37] Implemented the ability to search Morph Targets
                              • [MM-38] Implemented the ability to set a Pose using a given frame in an Animation Sequence
                              • Code cleanup
                              Last edited by Yaki Studios; 07-14-2020, 01:49 PM.

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