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[REQUEST] BP FPS Demo/Tutorial

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    [REQUEST] BP FPS Demo/Tutorial

    So, I think the FPS example full game is cool 'n all, and it might be excellent for what I want except that it's made using C++.
    I can use C++, but I've never used it on a scale like this. The main reason I decided to try UE4, is that I understood that a full game can be made by only using BP; so that's what I'm hoping to do. I'm having some problems that probably a lot of newbies are having, which could be solved by a FPS demo/tutorial (something better than the FPS BP project template.

    I think the best option for learning is a start-to-finish video tutorial, like the one for a third person game, by that same person (he's good at explaining things and has a "video-tutorial voice"). The other option is to make a base-game/template that can be modified and expanded.

    If someone decides to make this, then I think it should have the following features:
    • 2 weapons
    • Crouch, jump, sprint (maybe prone)
    • hip fire and ironsights
    • Multiplayer
    • bullets that arrive instantlyish (no yellow balls)
    • whatever else you can think of

    #2
    Yah, i vote for you.. they give a sample code from Market menu, but they not give us a tutorial! Please @UE4 please give a link (Example: Youtube) how you made it. Thanks

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      #3
      Originally posted by Mutad0r View Post
      bullets that arrive instantlyish (no yellow balls)
      One hitscan (direct hit) and one projectile weapon would be better as a base.

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        #4
        Originally posted by HavocX View Post
        One hitscan (direct hit) and one projectile weapon would be better as a base.
        Yes, this "hitscan" stuff and a projectile weapon sounds nice.

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          #5
          With hitscan you just do a single line trace from the weapon muzzle (or player eyes) to the current aiming direction. It shouldn't be too hard to do on your own.
          But the networking stuff would be nice. Sort of "best practices" when it comes to FPS multiplayer replication.
          Last edited by jonimake; 09-27-2014, 08:14 AM.

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            #6
            How is this any different from the FPS Blueprint Template? Well, other than getting someone else to do all the heavy lifting that is. Just curious.

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