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[RELEASED] Dynamic Thumbnail Generator

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    [RELEASED] Dynamic Thumbnail Generator

    Hello everyone!

    I’ve finally released my first plugin for the marketplace, hope some of you find it useful!

    On almost every single game I’ve worked on, we have at some point had the need of generating thumbnails (small images/icons) of actors at runtime. This has been traditionally difficult to do properly in UE4 as you would ideally want to keep a second world in memory where you handle the capture.

    This is exactly what I’ve done with this plugin! But don’t worry you don’t have to touch the mess that is maintaining multiple worlds, this is all handled for you. All you have to do is call the Generate Thumbnail blueprint node

    Here is a small video showcasing what you can do with this plugin:

    • Can be controlled entirely from blueprint
    • Captured in separate scene, no interference with main scene
    • Works on any actor
    • Large number of thumbnail settings
    • Built in thumbnail caching

    [Update: 1.2]
    • Thumbnails can now be captured from within the editor! (Right-click any actor and press Scripted Actions -> Generate Thumbnail)
    • New Node - SaveThumbnail (Save your thumbnail as a Texture2D asset)
    • Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable

    Read more about the update here

    Intended Platforms: Any Platform
    Tested Platforms: Windows

    Support Email:
    Documentation/Tutorial: Link

    Some example images

    Default presets

    Click image for larger version  Name:	image_182938.jpg Views:	116 Size:	353.1 KB ID:	1717256

    Usage example
    Click image for larger version  Name:	image_182939.png Views:	44 Size:	264.1 KB ID:	1717257

    Real world example
    Click image for larger version  Name:	image_182940.jpg Views:	46 Size:	334.8 KB ID:	1717258

    If you have any questions or comments, feel free to leave them below or send me an e-mail!
    Last edited by Mans Isaksson; 02-18-2020, 04:38 AM.