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Polymodels Traffic Car

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    [RELEASED] Polymodels Traffic Car

    Polymodels Traffic Car - game ready solution for easy creation of vehicles traffic or prototyping your racing game. In a few simple steps the user will be able to create busy traffic for their next project, be it arch viz or a racing game. The assets included in the package (cars, traffic lights, traffic signs) together will create a realistic environment of streets, roads or racing track.

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    YOUTUBE PLAYLIST - demos, tutorials, trailers
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    Features

    Road traffic solution -

    * traffic light manager

    * master/slave traffic light modes

    * road signs, speed limit, stop

    * car avoidance system

    * street and track spline builder blueprints

    Spline follow modes -

    * autonomous traffic car

    * autonomous racing car

    * first person driving

    Animation blueprints -

    * animated driver character

    * animated steering wheel

    Car special effects -

    * car passing by effect

    * engine sound effect

    * skid mark effect

    Car customisation -

    * random or editable car registration number

    * body colour, interior colour, glass, wheel materials

    * car light system (headlights, stop, reverse, turn)

    * rust effect for car body material

    * decals - police, fire and ambulance emergency vehicle textures included

    * mods - grill guard, roof rails and roof box, police lights included

    * skid/drift and slope/hill control

    * Rear view mirror

    * Animated dashboard material with speedometer and tachometer

    * Internal and external cameras with zooming and orbiting functionality

    * Standard UE4 car setup

    Number of Blueprints: 23

    Input: Gamepad, Keyboard, Mouse

    Supported Development Platforms: Desktop and mobile

    Supported Target Build Platforms: Desktop and mobile

    Platforms Tested: Windows, HTML5

    Documentation: comments alongside blueprints and materials

    Important/Additional Notes: Platforms Tested - Windows
    Attached Files
    Last edited by Polymodels.com; 01-12-2020, 07:36 AM.
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