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Procedural City Plugin

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    [RELEASED] Procedural City Plugin

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    Hi everyone!

    Procedural City plugin allows you to generate any city using provided default building/road/intersection assets or provide your own. Create and assign percentages to city zones. Give any combination of buildings to each zone. Do all this with a single, easy to customize blueprint.


    • Customize everything within 1 blueprint
    • Generate any city using building/road/intersection assets
    • Use free default assets provided in the plugin, or bring your own assets to create your desired city
    • Create city zonings based on city area percentages, set any combinations of buildings per zone
    • Set your road assets, and assign 3 different types of intersections (Corner, 3 way, 4 way) to connect the roads
    • Watch your city buildings pop up one by one, as the city is generated asynchronously
    • Customize your city shape by setting road offsets and building distances to roads
    • Drag and drop the city generator blueprint into map, and perform all customization on one blueprint
    • Extend the C++ city generator within the plugin to change your city generation algorithm
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