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Hi everyone!

Procedural City plugin allows you to generate any city using provided default building/road/intersection assets or provide your own. Create and assign percentages to city zones. Give any combination of buildings to each zone. Do all this with a single, easy to customize blueprint.

Marketplace: https://www.unrealengine.com/marketp...rocedural-city
Trailer: https://www.youtube.com/watch?v=O80IOMwQG-4
Documentation: https://docs.google.com/document/d/1...6IQdxW91w/edit
Discord: https://discordapp.com/invite/VhKEkEe
Twitter: https://twitter.com/it_qud


Features:
  • Customize everything within 1 blueprint
  • Generate any city using building/road/intersection assets
  • Use free default assets provided in the plugin, or bring your own assets to create your desired city
  • Create city zonings based on city area percentages, set any combinations of buildings per zone
  • Set your road assets, and assign 3 different types of intersections (Corner, 3 way, 4 way) to connect the roads
  • Watch your city buildings pop up one by one, as the city is generated asynchronously
  • Customize your city shape by setting road offsets and building distances to roads
  • Drag and drop the city generator blueprint into map, and perform all customization on one blueprint
  • Extend the C++ city generator within the plugin to change your city generation algorithm
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