Hi Moore Game Dev !
Not sure how often you check this but I just started messing with the system today. I noticed that if you kill the bandit before accepting the quest from Bob than you'll never be able to complete his quest. Where in the BPs does it check to see if something has been completed (I'm still digging around)? I tried changing the prereqs on the quest table but it didn't seem to make any difference. Since the bandit has a specific ID, I figured I could run a check on that ID if the NPC is alive or dead right after accepting the quest. Also, I see there are checks on whether or not the hero can buy items, but nothing on selling them. I was looking to make quest items unsellable.
EDIT: I was able to prevent the trader from buying quest items. Apologies for jumping the gun.
Not sure how often you check this but I just started messing with the system today. I noticed that if you kill the bandit before accepting the quest from Bob than you'll never be able to complete his quest. Where in the BPs does it check to see if something has been completed (I'm still digging around)? I tried changing the prereqs on the quest table but it didn't seem to make any difference. Since the bandit has a specific ID, I figured I could run a check on that ID if the NPC is alive or dead right after accepting the quest. Also, I see there are checks on whether or not the hero can buy items, but nothing on selling them. I was looking to make quest items unsellable.
EDIT: I was able to prevent the trader from buying quest items. Apologies for jumping the gun.
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