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    #16
    That seems much better, it's down to no not liking the second "Set Active" in the toggle first/third Person block and I still have the mouse locked in third person

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    Thank you very very much by the way for ALL your help. You Sir are a GEM to be sure

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      #17
      Did this wee bit of video, not sure it helps much but hey

      https://www.dropbox.com/s/75z4o8w3hr...13-27.mp4?dl=0

      It did not like the line trace in the followCamera

      Click image for larger version

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      With a bit of luck theis lot might help other trying the same trick

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        #18
        Can I see a screenshot of your entire window when you have the BP_RPG_Child_Character blueprint open and on the Event Graph tab, please?
        Artstation: https://www.artstation.com/jamesmoore
        Sketchfab: https://sketchfab.com/James.Moore

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          #19
          I did this thinking it'd show more that a static picture that wa to samll to see

          https://www.dropbox.com/s/15rla3s2ce...59-12.mp4?dl=0

          I'll put a pic here too jus in case

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          Hoping you can scrub through the video to see what you need

          Forgot to ask, should I use your current "AttachToComponent" or the "MasterPoseComponebt" if I'm going to be using clothing change's at some point when I learn how
          Last edited by Kiwi-Hawk; 12-14-2019, 02:18 AM.

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            #20
            Hi mate,

            It looks like you've gone and pasted in everything from the parent classes' Event Graph into the child classes' Event Graph, is that correct? You didn't need to do that because it inherits it all. You only need to paste in whats missing.

            When you create the child class it initially looks like this:

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            Now even though the Event Graph looks pretty empty , this child class contains everything thats in the parent class. The beauty with this child class is that you can add additional functionality to it without modifying the parent making it kind of modular but you end up with a child class that contains the functionality and properties of both parent and child. In more laymans terms , unlike with human beings, in C++ and blueprint, child classes are actually a combination of the parent class+extra stuff you stick in the child class. You can act on all components that exist in the parent class from the child classes' Event Graph.

            Your error about FollowCamera being null could be because there isnt a FollowCamera component inside the Components area (shown inside the red circle within the screenshot) . I couldn't see one in your video. Did you forget to add it to the Component area of the child?

            I recommend that you spend a day going through this course before proceeding any further: https://learn.unrealengine.com/cours...19056829921045
            Last edited by Moore Game Dev; 12-14-2019, 09:46 AM.
            Artstation: https://www.artstation.com/jamesmoore
            Sketchfab: https://sketchfab.com/James.Moore

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              #21
              Thank you

              I started that course and started over with a new project start, I found trying to add the xtra's to a child, it did not seem to cary through all the data, I did how ever get it working by editing the default character (not the best method as you said) the only issue seems to be the third person camera, it's locked and has NO movment via the mouse. I can zoom in and out but thats it

              Will try do the child option over again see if I missed somit

              Comment


                #22
                Originally posted by Kiwi-Hawk View Post
                Thank you

                I started that course and started over with a new project start, I found trying to add the xtra's to a child, it did not seem to cary through all the data, I did how ever get it working by editing the default character (not the best method as you said) the only issue seems to be the third person camera, it's locked and has NO movment via the mouse. I can zoom in and out but thats it

                Will try do the child option over again see if I missed somit
                I'll document the whole procedure to add the third person controls within the user guide very soon.
                Artstation: https://www.artstation.com/jamesmoore
                Sketchfab: https://sketchfab.com/James.Moore

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                  #23
                  Thank you very much

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                    #24
                    Hi. I had deleted the update partical blueprint inside the Niagara system and now i cant get any of the particals to spawn properly or at all. i was woundering if you had a screenshot of this blueprint.

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                      #25
                      Originally posted by Dvdspncr334 View Post
                      Hi. I had deleted the update partical blueprint inside the Niagara system and now i cant get any of the particals to spawn properly or at all. i was woundering if you had a screenshot of this blueprint.
                      Hi there (David?).

                      Which Niagara system or emitter would you like a screenshot from? By the way , you can alternatively create a new project and then open it up to see what it all starts with.

                      Best regards,
                      James
                      Artstation: https://www.artstation.com/jamesmoore
                      Sketchfab: https://sketchfab.com/James.Moore

                      Comment

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