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Cloudscape Seasons 1.5

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    [WIP] Cloudscape Seasons 1.5

    This will be the new thread for the asset, which is receiving a massive free update in the coming days.

    At the marketplace: https://www.unrealengine.com/marketp...dscape-seasons

    Original thread can be found here: https://forums.unrealengine.com/unre...-seasons-v1-2d
    Last edited by NilsonLima; 11-15-2019, 08:10 AM.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/FUwTvzr

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

    #2
    Reserved for content pictures.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/FUwTvzr

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

    Comment


      #3
      Reserved for content videos and tutorials.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/FUwTvzr

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        #4
        Reserved for F.A.Q.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/FUwTvzr

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          #5
          Going to keep an eye on this

          Comment


            #6
            UE4.24 is release today by Epic and I will double check if any changes are required since last time I checked otherwise I will mark the compatibility at the UE4 Marketplace. The release 1.5 is still on the works and we are compiling a heavy amount of videos from the bottom up, so even not programmers will have a great time customizing the new release. We also decided in the last minute to replace the World Composition Demo map showcasing 324Km2 for another one with 1024Km2 (8x8 tiles / 32 x 32Km) and this will showcase better how the cloudscape will be handled to be visible through all this much distance, even thou its extents are set to 20 x 20Km, where you can choose the object used to center the cloudscape while moving through the landscape.

            We are also planning to adapt Cloudscape Seasons to work (from 4.24 and up) with the new Physically-Based Sky Atmosphere Component and with the new Sun positioner plugin. With that we probably will have make changes with BP_TheSun, BP_TheMoon and BP_SkySeasons for when you decide to enable those mentioned plugins.

            As seen in the UE4.24 documentation

            This one too
            The project will still keep the ability to have a non-physically-based sky for artistic convenience and freedom.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/FUwTvzr

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

            Comment


              #7
              Giving some tweaking on the overall package before submitting to the MP. The release 1.5 will be a free update on the current package at MP.

              Today a small glimpse:
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/FUwTvzr

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                #8
                Wow that tornado is looking great! Thanks for the updates Nilson Lima

                Comment


                  #9
                  Working on fine tuning the Mesh to Volume Texture tool, new shadows with more performance and precision, and doing it generating heart shaped clouds during the experiments:

                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/FUwTvzr

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment


                    #10
                    There are still some bugs to fix for UE4.23, 4.24 and 4.25 before I can release the release 1.5 and there is already a 2.0 planned which will be targeted only for engine 4.25 and up later during the year. I have been working with few customers at their projects in order to receive feedback and also implementing few modifications to improve the experience and for the current status it is possible for me to accept another 3 customers as testers, which I can offer in depth project support during the testing for approx 1 hour/day free of any charges. Just let me know messaging me at my discord server (check my signature).
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/FUwTvzr

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      #11
                      I made this video showing the Volumetric tools content for UE4.25 which is quite something and which I will study and borrow some ideas to improve Cloudscape Seasons. What I like: the sky curvature, the use of the new sky feature and how the noise is integrated. What I don't like: performance, no possibility to use custom cloud shapes, no separate cloud layers, no ways to apply custom coloring to the clouds. Follow the video:

                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/FUwTvzr

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        #12
                        More developments for the asset to become even more fun to play with and offering more possibilities of customization. We are closing in on the release of the new features, so stay tuned on the news at our discord server and also this thread.

                        Now with half hemisphere shaders, fully volumetric:



                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/FUwTvzr

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

                        Comment


                          #13
                          Just a spoiler of the new clouds being worked on. Just fixed the volume seams issue and going to work on the tools to help refine shapes and generate the textures. I am heaving peak ok 120FPS on editor with UE4.25, in full HD having 80 FPS without any new performance feature active and with same raymarch steps.


                          Click image for larger version

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                          It is a matter of finishing the new tools quickly, fix the demo maps and send to the Marketplace. There are two things to note here: from UE4.17 to 4.20 the performance is at least 30% worst because it won't use the real Volume Textures (3D) and will use the PseudoVolume Textures (2D as a flipbook). The real Volume Textures present a better performance from 4.21 to 4.25 have being improving and it is stable.
                          About the videos with tutorials, they are completely necessary, even for long term users for the asset, the new system using the spherical shader and the way to generate the new textures are different in few aspects and there is now the necessity of having a coverage texture which is similar to a distance field which tells where there will be clouds and this is one of the tools I am working to help achieve the quality seem in the picture above.
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Join us at Discord: https://discord.gg/FUwTvzr

                          UE4 Marketplace: Cloudscape Seasons
                          supporting: Community FREE Ocean plugin

                          Comment


                            #14
                            This looks amazing. I am in the market for a cloud system that will follow a specific curvature. IE follow around planet and move in a cylindrical shape within a giant space station. Giving clouds a bottom that faces different directions is always difficult for me. I have not found a volumetric option or have not had the time to or possibly skill, to make this happen. Your submitting a version 2 soon?

                            Comment


                              #15
                              rasamaya As mentioned in the previous post, this update will be submitted as soon as I finish the changes. The amount of time that it will take I can't say for sure, because there is also always a little delay on the product revision by Epic and the package became too big in features right now (snow, rain, lightning, thunder, stylized modes, several demo maps and now the spherical shader along with the old cube shader one). I hope to bring some news soon, but it is completely necessary that I finish brand new tutorials, because of the multiple ways to use the product and there is several options in the settings (a lot of them new)
                              Last edited by NilsonLima; 05-27-2020, 06:08 PM.
                              Nilson Lima
                              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                              Join us at Discord: https://discord.gg/FUwTvzr

                              UE4 Marketplace: Cloudscape Seasons
                              supporting: Community FREE Ocean plugin

                              Comment

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