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FluidNinja VFX Tools

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    #16
    Originally posted by Tukaram View Post
    Great job with the tool...
    1. Tukaram, Thank you for the positive feedback!

    2. On looping halt: Luos had a seemingly similar problem back in 2019 nov (could be read above, end of comment #6 + answer in #7).
    Here is a short video on how to fix this: https://www.youtube.com/watch?v=8KWCM71biDE
    + a more generic Ninja tutorial on working with non-looped sequences: https://www.youtube.com/watch?v=ZGS3...7PyT6_&index=7

    3. On "how to use the tool, setting up a preset from scratch":
    A. You could create and modify presets in Ninja, by using the "double floppy disk" icon (duplicate) besides the preset selection rolldown menu - simply duplicate the preset that - in your opinion - contains the best setup to start a new one. Here is video tutor on this one:
    https://youtu.be/q7tp0gH1ynE?list=PL...oLO7PyT6_&t=70 + Manual page 10.
    Preset naming / placement is also important - it is influencing the scope of visible (accessible) input assets. Here is the related video tut: https://www.youtube.com/watch?v=wMra...PyT6_&index=12 + Manual page 12

    B. You could create / manage / modify presets in the UE Content browser, here is how to do it:
    https://www.youtube.com/watch?v=qC2W...&index=10&t=0s

    Sum: 2 hours of video tutorials split to 15 tematic chapters + 30 pages of manual - all available on the product page - I wrote / spoke all I could - boring as hell, but you have to dig your way through in case if you would like to master the Ninja )) Go go go!

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      #17
      Fluidninja VFX Tools for Unreal, additional content
      .
      Exploring Parallax Occlusion Mapping technology (POM)
      1. Tutorial video, 7 minutes
        At Youtube https://youtu.be/-gDVyrPyvEs
        .
      2. Downloadable, Zipped Unreal Project (UE 4.20 and above), 27 Mbytes
        .
        Mirror1, LINK
        Mirror2, LINK
        .
      The POM UE project is a collection of blueprints, materials and explanative scenes, delivering technology to make 2D flipbooks “look 3D”. The project is free to use, could be utilized without Ninja - and of course it could be integrated to Ninja.

      The project structure is matching the “Content/FluidNinja” scheme, it only needs to be copied to the same folder.

      Here is a detailed explanation on the technology: LINK
      If you are considering using Ninja: this project is a good intro with example content, baked data and materials - have a look!
      Last edited by AKdev; 02-15-2020, 10:57 AM.

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