What would you say if someone found a way to use NVidia Hairworks in an Unreal Engine Gameplay Mechanic that lets the Player control all of the Hair Material Preferences like Length, Width, Density, Stiffness, Clump, Frizz, Friction, Color, Collision and so on?
And what if this works even on a fully customizable and animated Character with Resizable Bones and Morph Targets that change the Body the Hair grows from?