Highly customizable and easy to use dissolve effect
Features:
- Dissolve on X, Y or Z
- Choose if you want to generate glow on dissolve or not
- Control displacement and dissolve quantity
- Customize the noise pattern
- Choose the dissolve direction
- Control the effect with timelines (or any kind of scalar parameter control)
- Define the pivot offset (any kind of mesh can be used)
- Contain a demo scene as well as a showroom
- Works with every kind of mesh
- Super-easy to migrate to your project: Migrate the material function and you are good to go!
Texture Resolutions: 512x512 (example purpose)
Number of Materials:
- 4 material functions
- 4 example materials
- 14 example material instances
Documentation: Link
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 6
Supported Development Platforms: Windows (not tested on mac/Linux)
Supported Target Build Platforms: Windows, VR (not tested on Android, Mac, HTML)
Important/Additional Notes: Those Material functions override the opacity mask values

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