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HCM - Brick Wall

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    [RELEASED] HCM - Brick Wall

    Hello Everyone,

    HCM - Brick Wall is the first product of a Highly Customizable Materials project that I have been working on for a long time. The HCM project is designed to create and customize materials commonly used in daily life. Wood flooring, fabric, pavement, asphalt etc. But now I'm here to show you the brick wall.
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    HCM - Brick wall is a Highly Customizable Material that allows you to design and create any brick wall you want. A dirty and damaged wall with graffiti on it, a nice loft apartment wall, a clean shinny painted wall, a castle wall from 14th century... You can control every detail and create brick wall you have in mind with the nearly 300 parameters. You can export brick material you created with Map Exporter as PBR Textures and use it on any platform you want.

    Features:
    • Custom map support for every feature.
    • Detailed texture customization and UVs manipulation.
    • Mixer allows you to customize the bond material on your wall. A clean wall completely covered with plaster or an old wall partially damaged.
    • Wall Painter allows you to paint your wall as you like. You can use any RGB picture or you can paint the masks in 5 different colors.
    • With the Custom Roughness you can adjust the roughness and specular of the brick wall surfaces in a very specific way.
    • You can select your own PBR Textures for brick and bond surfaces from Map Selection.
    • You can export your brick material as PBR textures with the Map Exporter.
    • Supports tessellation, vertex displacement and parallax mapping.
    Number of Master Materials: 1
    Material Instances: 272
    Number of Textures: 146
    Texture Resolutions: 8192 (27), 4096 (102), 2048 (12), 1024 (3), 512 (2)
    Supported Development Platforms: Windows 64-bit

    Video:



    Screenshots:

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    Detailed content list:
    • 1 map. A workshop scene where you can export materials and browse all material instances.
    • 4 Blueprint. 2 lighting with small customizations, interior walls where you can see and change materials and Map Exporter that allows you to export PBR textures.
    • 2 Master Material. One is the main material which all brick walls are created from. The other is an ordinary material which you can create simple material with textures you export.
    • 276 Material Instance. 221 of them are unique or contain minor differences, 4 of them are created using Map Exporter, 51 of them are prepared for tutorial purposes.
    • 8 Material Function. 4 of them are doing specific things and only works on brick wall. However, you can use the others in many different places.
    • 40 Static Mesh. 39 of them are for the scene you see in the images. One is a high-poly box for the display of materials.
    • 10 Brick Type and they normal maps.
    • 5 concrete and 5 plaster PBR textures (albedo, specular, roughness, normal, ambient occlusion)
    • 4 exported brick wall PBR textures. If you want to see how well the Map Exporter works you can check them out.
    • 33 Paint Mask. Each mask can be painted in 5 different colors or some of them can be used with their own colors.
    • 9 Generic Map. Can be used many different ways. Painting, damaging, covering whole wall with plaster etc.
    Important/Additional Notes:
    • The models in the Workshop map are demonstration only. They are may not suitable for other purposes.
    • Map Exporter support albedo, specular, roughness, normal, ambient occlusion and height map. There is a special blueprint setup for this feature. If you try to export another material except brick wall, it won't work properly.
    • The UV channel 0 and the UV channel 2 coordinates of the object you are going to use the material must be properly. Otherwise, you may need to make adjustments from parameters.
    • Each parameter, setting and option has a short description in the editor. Just wait for a while when your mouse cursor on it.
    • More videos and tutorials are coming soon.
    Update Notes:Support:

    Steam: SynthLyn-X
    Email: synthlyn-x@outlook.com
    Last edited by SynthLyn-X; 10-31-2019, 09:26 PM.

    #2
    Reserved for tutorials, videos etc.
    Last edited by SynthLyn-X; 10-29-2019, 05:44 PM.

    Comment


      #3
      v1.0.5 - Updated October 30th 2019
      • Adjustments were made to the Map Exporter. Now the PBR output are much better. You can download the 8K sample if you want to look closely.
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      • 3 new Brick Type Map added.
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      • Minor performance improvements were made.
      Last edited by SynthLyn-X; 10-31-2019, 09:15 PM.

      Comment


        #4
        I am working on a new update and I am gonna share some details about it. What I have write below is planned or work in progress.

        v1.1.0 - Work in Progress

        New Features and Content
        • Vertex Color Painting support for Mixer, Custom Roughness, Wall Painter. In addition to custom map support, you can also use Vertex Painting or you can use both at the same time.
        • As a third kind of material, stucco can be added to the wall. Base color, roughness, specular and normal of the stucco can be controlled separately. It also works in harmony with all other features (Wallpainter, Custom Roughness etc).
        • 3 new Brick Type Map will be added.
        • New Paint Masks will be added.
        Improvements
        • Mixer and Wall Painter are visually improved. The Mixer effect looks much better visually. The paints added to the wall now have a thickness.
        • Custom Roughness is more simplified now. With Vertex Paint support, some parameters became unnecessary and removed.
        • Performance improvements are being made.

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