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Advanced HDRi bakground tool + 64 HDRi collection

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    #16
    Originally posted by chytautas View Post
    Hey , i just bought your plugin , and i cannot find a way to scale the hdri map , in hdri backdrop it was simple, you just scale the sphere and thats it, but here its locked , and even if you scale it , it does not change the way the cubemap looks. Could you help me with this one ?
    Hi chytautas ,

    Of course! You can change the size of the sphere/dome modifying the public parameter of my blueprint called "Scale". Maybe you haven't seen it because you must clic on the little arrow on the Details tab and it's a little hidden. On the video, at right, on the Details tab you can see where the Scale parameter is.

    Hope it helps,
    Thank you and best regards!
    RTX RayTracing easy global settings tweaker

    Advanced HDRi background tool + 64 HDR images

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      #17
      I am looking for a backdrop to use in an oculus quest app. The default backdrop plugin does somehow not work with VR. It just crashes on start.
      Does your tool work with mobile VR devices?

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        #18
        Originally posted by Evil_Fischi View Post
        I am looking for a backdrop to use in an oculus quest app. The default backdrop plugin does somehow not work with VR. It just crashes on start.
        Does your tool work with mobile VR devices?
        Hi Evil_Fischi ,

        I haven tried it yet in a VR mobile device, sorry! I think it should work, as it's a common blueprint, however, maybe the mobile app crashes because of the kind of material using on the UE4 Backdrop dome, in which case, mine could crash too, as it uses a similar material (unlit, in a part). I think the UE Backdrop may be crashing because it requires to have the plugin installed, etc, and my tool doesn't need any plugin, but I don't know if the cause of your crash may be another one, affecting my tool too. Sorry for not being more helpful, as I can't test it in any mobile device.

        Thank you for your interest and best regards!
        RTX RayTracing easy global settings tweaker

        Advanced HDRi background tool + 64 HDR images

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          #19
          Is it possible to use an EXR image sequence as backdrop / HDRI?

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            #20
            Originally posted by aliasense View Post
            Is it possible to use an EXR image sequence as backdrop / HDRI?
            Hi aliasense ,

            Do you mean an high dynamic range video? or a sequence of a lot of EXR images?

            Anyway, I don't think so, as it uses a material with a texture for the background and a cube texture (HDR/EXR) for the sky light as source of lighting, so it will work as sky-light usually works, and as materials usually work. It would need to have a custom blueprint to manage and update every image on every frame/tick. But tell me more, please. Maybe in a future, it can be done.

            Best regards
            RTX RayTracing easy global settings tweaker

            Advanced HDRi background tool + 64 HDR images

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              #21
              Made some changes to the tool! Improved some options and simplified the workflow, hidding or automating some other features which I think usually didn't tweaked by anybody. So have send it to be updated into the marketplace and it should become updated during next week.

              Another comparison between the Unreal Engine default's backdrop and my Adv HDRi background tool:
              Click image for larger version

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              As always, UE Backdrops seems to not allow a full Global Illumination, and leaks Ambient Occlussion too.

              Best regards!
              Last edited by Miguel1900; 06-22-2020, 12:00 PM.
              RTX RayTracing easy global settings tweaker

              Advanced HDRi background tool + 64 HDR images

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                #22
                New version already available to download!
                RTX RayTracing easy global settings tweaker

                Advanced HDRi background tool + 64 HDR images

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                  #23
                  Hello, can you use this tool in game runtime mode? My requirement is to import HDR files and update background in game runtime mode. Thank you!

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                    #24
                    Originally posted by god123 View Post
                    Hello, can you use this tool in game runtime mode? My requirement is to import HDR files and update background in game runtime mode. Thank you!
                    Hi god123 ,

                    Not really, as it has been designed within an Editor Widget, to work during the development of the game, through the Unreal Editor. But an Editor Widget could be easily copied and converted to a common Widget Blueprint, so if you know to do it, you can!

                    (Anyway, loading HDR images into your game from your computer during runtime would require additional tools, of course).

                    Thank you and best regards!
                    RTX RayTracing easy global settings tweaker

                    Advanced HDRi background tool + 64 HDR images

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                      #25
                      Hey Miguel!

                      Just purchased your tool/images from the market. I am new to unreal and this seemed like a simple way to create imagery outside my architecture scenes. I went to the youtube page but was wondering if there is a simple tutorial or documentation to access for a newcomer? Thanks!

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                        #26
                        Originally posted by draculapresley View Post
                        Hey Miguel!

                        Just purchased your tool/images from the market. I am new to unreal and this seemed like a simple way to create imagery outside my architecture scenes. I went to the youtube page but was wondering if there is a simple tutorial or documentation to access for a newcomer? Thanks!
                        Hi draculapresley !

                        Thank you very much!

                        There is no other info, however, it can seem a litte complex for a beginner, but it's simply because on the video I'm showing lots of its features. You simply need to keep the ones you need. Also, there are some steps written into the example scenes. But, basically: place the blueprint into the scene, assign a HDR image to your sky light, clic on my blueprint placed on the scene and clic on its option called something like Update blueprint -> you should start viewing your spherical background!

                        Anyway, if you still have doubts, let me know!
                        RTX RayTracing easy global settings tweaker

                        Advanced HDRi background tool + 64 HDR images

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                          #28
                          Hi Godzil !

                          I use GPUL too and, yes, it also works with static lighting, so it will work with the default CPU lightmass or with the "unofficial" GPU lightmass too. (You will need to mark the option of my tool referring to enable it for Static Lighting).

                          Thank you!
                          RTX RayTracing easy global settings tweaker

                          Advanced HDRi background tool + 64 HDR images

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