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City Builder Template [Blueprints]

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    [RELEASED] City Builder Template [Blueprints]

    City Builder Template



    City Builder Template Tutorial - How to use your own buildings:





    City Builder Template is a 100% Blueprint powered template to help you create a city builder game. This template features two different buildings, residential and commercial building. Both of them are derived from a base class which you can use to create new building types easily. Out-of-the-box, this template supports two currencies and they are normal and premium currencies. Normal currency can be earned in game and premium currency you can earn in any way you want in your game (for example purchase using real money or trading etc).

    Features:
    • Multiple buildings
    • Day/night actor
    • Economy System
    • Save Load game state
    • Simple road system
    • Player XP and level up system
    • Destroy Buildings
    Version 1.2
    • Update to 4.24.
    • Building construction clip effect is now a material function for easier reuse.
    • Renamed Mask to Emissive in M_Building.
    • EmissiveTexture (previously MaskTexture) no longer requires Mask sampler type texture.
    • Changed building emissive textures to default and srgb turned on.
    Version 1.3
    • Fixed compiler errors
    • Fixed roads construction through building
    • Added building rotation
    • Added player camera rotation
    • Added simulation states (speed)
    • Changed zoom speed from 200 to 600

    Number of Blueprints: 20
    Number of Widget Blueprints: 9
    Number of Static Meshes: 8
    Number of Materials: 6
    Number of Material Instances: 10
    Number of Textures: 36 (16x16 to 2048x2048)
    Number of Levels: 2 (Demo Map and Main Menu)
    Input: Keyboard and Mouse
    Replicated: No
    Supported Development Platforms: Windows, Mac, Linux
    Supported Target Build Platforms: Windows, Mac, Linux, iOS, Android

    PURCHASE FROM MARKETPLACE
    Last edited by YetiTech Studios; 08-01-2020, 09:11 AM.
    YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

    #2
    Can you walk in the city?

    Comment


      #3
      Originally posted by malosal View Post
      Can you walk in the city?
      Walking can be added but since this is not something that is in city builder simulation games so we have not added that functionality.
      Last edited by YetiTech Studios; 10-18-2019, 07:45 AM.
      YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

      Comment


        #4

        Version 1.2
        • Update to 4.24.
        • Building construction clip effect is now a material function for easier reuse.
        • Renamed Mask to Emissive in M_Building.
        • EmissiveTexture (previously MaskTexture) no longer requires Mask sampler type texture.
        • Changed building emissive textures to default and srgb turned on.
        YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

        Comment


          #5
          Thank you for the template guys. Hey, for some reason this project screws up the pull down menus in the UE editor window. When I click "File" for instance, the box with "save", "saveas" etc is floating away from the bar at the top, and I can't actually click on any of the menu items. It only happens with this project for some reason. Thoughts?

          Comment


            #6
            Originally posted by Gngr_beard View Post
            Thank you for the template guys. Hey, for some reason this project screws up the pull down menus in the UE editor window. When I click "File" for instance, the box with "save", "saveas" etc is floating away from the bar at the top, and I can't actually click on any of the menu items. It only happens with this project for some reason. Thoughts?
            Are you using 4.25?
            YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

            Comment


              #7
              Version: 4.25.1-13594126+++UE4+Release-4.25

              Comment


                #8

                Comment


                  #9
                  Originally posted by Gngr_beard View Post
                  Version: 4.25.1-13594126+++UE4+Release-4.25
                  This is an issue with 4.25, we have submitted the fix to the marketplace which will be available shortly. If you want to fix it yourself, go to Config folder and open DefualtEditorPerProjectUserSettings.ini file and set bEnableWindowAnimations = false

                  Join our Discord channel for support.
                  Last edited by YetiTech Studios; 06-24-2020, 04:12 AM.
                  YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

                  Comment


                    #10
                    That worked. Thanks.

                    Comment


                      #11
                      One more question....I was hoping to use this template as foundation to create a multi-player, turn based game. I quickly added host/join functionality to the main menu. But digging in to the player controller code, it looks like everything hinges on the "Singleton" object. Would it be a complete rework of the code to add multi-player LAN functionality? (I noticed a "City-Networked" map in the folder structure, but it doesn't appear to do much)

                      Comment


                        #12
                        Originally posted by Gngr_beard View Post
                        One more question....I was hoping to use this template as foundation to create a multi-player, turn based game. I quickly added host/join functionality to the main menu. But digging in to the player controller code, it looks like everything hinges on the "Singleton" object. Would it be a complete rework of the code to add multi-player LAN functionality? (I noticed a "City-Networked" map in the folder structure, but it doesn't appear to do much)
                        The template was not designed with multiplayer in mind. Can you please elaborate what kind of game play you have in mind?

                        Please join our Discord channel for further discussion.
                        YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

                        Comment


                          #13
                          New Update Version 1.3
                          • Fixed compiler errors
                          • Fixed roads construction through building
                          • Added building rotation
                          • Added player camera rotation
                          • Added simulation states (speed)
                          • Changed zoom speed from 200 to 600
                          YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube Discord Reddit | Operating System and Terminal Simulator

                          Comment

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