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[Released] VisGM - Deathmatch - An Advanced Modular Game-mode System

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    [Released] VisGM - Deathmatch - An Advanced Modular Game-mode System

    What is VisGM?

    VisGM is a modular, multiplayer game-mode system designed to give you functional and helpful tools to easily create new Multiplayer Game-modes within Unreal Engine 4. We plan on creating many different game-modes, and adding functionality to the core system as we do!

    Why was this made?

    While developing more and more multiplayer systems, I decided to create a base system for getting multiplayer game-modes up and going quickly. VisGM is the product of me wanting to accomplish more, by getting the foundation of a multiplayer game out of the way.


    VisGM - Deathmatch is a modular multiplayer compatible gamemode based around the classic "Free-For-All Deathmatch" gamemode. Key features

    Here are some of the key highlights of the system
    • Easy Installation - Under 5 mins
    • Component and Game-mode based
    • Useful functions for Game-mode programming.
    • Full Deathmatch Game-mode included.
    • Time, Kill, and Time/kill limit round win condition.
    • Modular and Multiplayer Compatible (Dedicated and Listen!)
    • Re-spawn (Limited, Unlimited, Custom, or None)
    • Win Condition (Kill limit, Time limit, Time/Kill limit, Custom)
    • Level Changing System using easy-to-use Map Pool (Random, In Order, Disabled, or Custom)
    • Spawn points, Modular Spawn functions
    • Send Message to Players functionality.
    • Optional Spawn protection
    • VisGM Component for easy GM communication.
    • VisGM Gamemode for round logic and server handling.
    • Expanded, Replicated Player Info.
    Future Plans
    • Many Different Gamemodes
    • More Tutorials
    • VisAI packs that include gamemode functionality.
    • Modular AI support with tutorials
    • Additional Base System functionality for building your own gamemodes.

    You can find the documentation
    and support

    Check it out on the Marketplace here
    Systems Design, Project Management, Level Design