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[RELEASED] Fantastical Resource Shader

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    [RELEASED] Fantastical Resource Shader

    Fantastical Resource Shader

















    Short Description
    Fantastical Resource Shader (FRS) can be used in a wide variety of ways, such as --- Diablo styled resource orbs, potions, magical shielding, spell effects, and much more.

    Long Description

    Fantastical Resource Shader (FRS) can be used in a wide variety of ways, such as --- Diablo styled resource orbs, potions, magical shielding, spell effects, and much more. There are over 45 different exposed parameters which allow for quick and easy effect manipulation via material instances or through blueprints. The effect can be changed entirely by applying your very own texture map, which is also exposed.

    Imagine a mana resource orb --- while not casting any spells, the effect is slow and wistful. Casting minor spells will result in the effect churning downwards. Casting an extreme spell will result in the effect raging, tearing itself apart as the resource is being spent. This is just a very small example of what can be done using FRS. Endless possibilities, it's all up to your imagination.


    Marketplace
    https://www.unrealengine.com/marketp...esource-shader


    Video Demos
    Old Preview: https://www.youtube.com/watch?v=LLgucb2oXAU
    Hotbar Effect: https://www.youtube.com/watch?v=WNK5LJiIyps
    Potion Example: https://www.youtube.com/watch?v=3LNtKrVVO8w


    In Development
    • Effect motion based on static mesh rotation
    • A more complete center fill effect for 3D assets

    Additional Information
    • Unreal 4.18+ Supported
    • Desktop, VR, and Mobile Platforms Supported
    • Surface, Deferred Decal, and User Interface Material Domains Supported
    • Feel free to message me if you come across any issues, bugs, or have feature requests.
    • Don't forget to leave a rating on the marketplace page if FRS has been a great asset to your game or media! Thank you =D
    Last edited by Tezenari; 09-29-2019, 07:25 PM.
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