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Top Down Vehicle Simulator

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  • replied
    Originally posted by tero83 View Post
    is it just simulator or will it contain some weapons,ai etc? or driving system
    I only need a system for the driving and vehicles from top down perspective.

    There are at least 3 different Top Down shooter kits on the marketplace and I own all of them.
    As of right now I can't find any driving systems that are for top down view as I described above.

    Leave a comment:

  • replied
    is it just simulator or will it contain some weapons,ai etc? or driving system

    Leave a comment:

  • started a topic [REQUEST] Top Down Vehicle Simulator

    Top Down Vehicle Simulator

    Hello Everyone,

    I'm making a top-down twin-stick shooter for Consoles, PC, and Mobile devices that's a little bit like the old Grand Theft Auto games.
    I've browsed through the Marketplace and haven't found anything like this so here's my request...

    Simple Request:
    + Simple driving system made using Blueprints that are easy-to-update things like speed, tracking, turning radius, etc..
    + Example Map with 3 very different vehicles such as a Truck, Car, and Motorcycle. This Example Map should demonstrate how the vehicles do on mountainous landscapes and jumps.
    + Driving into walls damages both the vehicle and those inside the vehicle.

    Advanced Request:
    + Controller Controls: I'd like the left analog stick to control both speed and direction, leaving the right analog stick free for aiming.
    + If your car is driving in one direction and you flick the left analog stick the other way, the vehicle skids a 180 as best it can, sometimes skidding into walls as it tries to change direction.
    + Multiplayer support: Occupying vehicles with more than one player.
    - Player teleports to inside the closest vehicle by pressing the "get in vehicle" button.
    - No animations for getting in or out of vehicles to speed things up.
    - If you're suddenly alone in a vehicle, you become the driver.
    Note that for top-down to function properly the camera angle should determine the inputs, not the pawn's current rotation.

    Extras that aren't necessary...
    + Vehicles can skid, leaving behind trails of burnt rubber if toggled on. No skid marks in the air obviously.
    + Include a Speed Boat to the system.

    Am I missing anything important?