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    [SUPPORT] Wave Spawning System

    Wave Spawning System is a 100% blueprint powered spawning system for quickly and easily setting up enemy waves in Unreal Engine.

    Marketplace Page: https://www.unrealengine.com/marketp...pawning-system



    The Wave Spawning System will allow you to quickly set up & spawn hordes of enemies in your game. Simply define the waves in a data table, add a Wave Spawn Controller to your level and link it with spawn points, and begin spawning right away!

    Using a batching system to define clusters of AI units within a wave, the Wave Spawning System allows you to set up huge waves comprising of multiple groups of enemies with minimal effort. Each batch of AI units can be customized independently using parameters such as spawn starting time, time intervals between spawns, spawn point, and number of units, to create a diverse set of enemy waves that match your specifications.

    The Wave Spawning System also supports multiple spawning modes: use either the basic Fixed Location spawn points or Spawning Volumes that generate randomized spawn locations over larger regions, with fail-safe tests that maximize the probability of finding valid spawn locations.


    Showcase Video:



    Features:
    • Automated Wave Spawning at Level Start
    • Manual Wave Spawning through Wave Triggers
    • DataTable driven workflow enables easy setting up of waves
    • Batching of AI units for easy customization
    • Special Waves that spawn Bosses at the end
    • Customize Spawn Starting Time, Number of Units, and more
    • Basic Spawn Points with fixed location spawning
    • Spawning Volumes that generate randomized spawn locations over large areas
    • Precaching of Spawn Locations to minimize the impact on runtime performance
    • Fail-Safe Tests to maximize the probability of finding valid spawn locations
    • Notification Systems for Wave Completion & Points Distribution
    • Countdown Timer for players to prepare for incoming waves
    • Sample Gameplay Level showcasing the working of core systems in tandem
    • Fully commented Blueprints to accelerate the learning process

    Network Replicated: No
    Supported Platforms: Windows
    Documentation: Fully Commented; Examples Included; Tutorials on YouTube


    Optimized for: Unreal Engine 4.23

    Current Version: 1.0.1


    Preview Screenshots:

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    Please feel free to leave your suggestions & feedback as it will definitely be valuable in improving the product in future updates. Alternatively, you can also reach me through the support email id: rohit_kotiveetil@outlook.com.
    Last edited by Stormrage256; 10-12-2019, 01:19 AM.
    Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Top Down Stealth Toolkit

    #2
    Tutorials:

    1. Getting Started on a New Map: https://www.youtube.com/watch?v=Y2SVo18q19Y

    2. Create Randomized Spawn Locations using Spawning Volumes: https://www.youtube.com/watch?v=oArfQ2qxhCQ

    3. How to use Wave Triggers: https://www.youtube.com/watch?v=3AJokXpGpp0

    4. Setting up Difficulty Control for Wave Cycles: https://www.youtube.com/watch?v=eEKTdKt3WLE

    5. Setting up waves with custom AI characters: https://www.youtube.com/watch?v=QM05z2prhu8
    Last edited by Stormrage256; 08-03-2019, 08:44 AM.
    Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Top Down Stealth Toolkit

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      #3
      Update Logs:
      Last edited by Stormrage256; 07-31-2019, 02:32 AM.
      Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Top Down Stealth Toolkit

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        #4
        The v1.0.1 update has gone live on the Marketplace.

        Change Log:
        • AI Stats Control parameters are now passed at spawn as structs instead of individual float variables like Health Multiplier, thus enabling new control parameters (for example, a damage multiplier) to be added without requiring any changes to the default workflow.

          Click image for larger version  Name:	statscontrol.jpg Views:	1 Size:	378.7 KB ID:	1648158
        • Added a fail-safe test to ensure that Stats Control parameters are initialized (with default multiplier values of 1.0) for at least a single wave cycle.

        Additional Notes:
        • Search for Version1_0_1 in the blueprint editor to identify all new changes in this update.
        Last edited by Stormrage256; 07-31-2019, 07:49 AM.
        Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Top Down Stealth Toolkit

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          #5
          Hi, I've shared a free Win 32 executable demo based on the sample gameplay map that comes with the Wave Spawning System. So if anyone's interested in trying it out before purchasing, you can download it from Dropbox and have a look at it yourself: https://www.dropbox.com/s/dttnlznblx...20Demo.7z?dl=0

          Gameplay Demo Description:
          • One Wave Cycle comprising of 10 waves
          • Boss Spawn at the end of the final wave
          • Two player weapons: Projectile (basic) & Railgun (penetrating hitscan)
          • Four enemy types: Grunt (basic), Mutator (keeps growing if left alive), Elite (additional zig-zag motion to make targeting difficult), & Boss (with two side turrets that can attack player)
          Input Controls:

          Click image for larger version  Name:	gpdemo.jpg Views:	1 Size:	162.4 KB ID:	1649419


          Two additional tutorials have also been uploaded:
          • Setting up increasing Difficulty levels across repeating Wave Cycles through enemy AI stats multipliers (like in Gears of War 2), &

          • Setting up waves with custom AI classes

          Last edited by Stormrage256; 08-29-2019, 05:16 AM.
          Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Top Down Stealth Toolkit

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