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Electronic Nodes - Wiring style for blueprint and material editors.

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  • replied
    dragon-kurve I've been trying to add Niagara support, but it's really difficult since Niagara is a plugin and not really part of the engine... I still don't know if it's doable, but I'll keep trying! I'll post updates on the github ticket, but I just wanted to warn you that it may not be ready for the next version :/ .

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  • replied
    dragon-kurve Yes, of course, why not! I'll try to add this for the next version https://github.com/TheHerobrine/Elec...odes/issues/10

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  • replied
    Are you planning to support Niagara script editor?

    Click image for larger version

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  • replied
    New 2.2 Electronic Nodes version is out with some cool new features !

    Features:
    • Add activation checkbox for blueprints, materials and animation bps
    • Add default wire to work with other features
    • Add bubble display rules (always one, display on selection, move on selection)
    • Add bubble selection rules (near nodes, far nodes)
    Bugfixes:
    • Fix bubbles on animation blueprints
    • Add some more security to avoid crashes

    Well, I admit, the big missing feature is the shortcut workaround for NGA... It's a bit more time-consuming than I expected :/... Hopefully it will be ready for the next version!

    In the meantime, here's an example of the bubble display rules with near nodes!

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    And as usual, the new version will be downloadable in a couple of days (for Epic to validate it).

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  • replied
    Sitrec Thank you very much !

    Yes, I'm working on a workaround to be able to use all the features of NGA! But make it seamlessly compatible will also require an update of NGA :/

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  • replied
    Just wanted to drop in and say that this is a fantastic plugin and I hope it gets better compatibility with the Node-Graph plugin (as mentioned in a question on the marketplace). These two working well together would be an amazing combination.

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  • replied
    Originally posted by Herobrine20XX View Post
    Cugel666 I just wrote a more comprehensive tutorial to install the plugin on custom engine version . Hope it'll help!
    https://github.com/TheHerobrine/Elec...ustom-build%3F
    Thanks HeroBrine, it's fixed once I updated from the 4'23'0 beta, I've updated my review. Awesome work.

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  • replied
    Cugel666 I just wrote a more comprehensive tutorial to install the plugin on custom engine version . Hope it'll help!
    https://github.com/TheHerobrine/Elec...ustom-build%3F

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  • replied
    Cugel666 It seems pretty weird, did you install the plugin from the epic launcher or do you have a custom engine?

    The steps listed on github are just for custom engine. And if you have no "Plugins" folder inside the root of your project (where the .uproject file is), you have to create it and then put the "ElectronicNodes" folder in it

    But if you use a "standard" engine (I mean, not a custom one), you don't need it, you just install it from the epic launcher and you're good to go! If the compilation fail, could you give me some logs on the failure?

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  • replied
    I had a minor problem installing the plugin but the dev got back to me within an hour and sorted it out. Seems I was using the 4.23.0 beta LOL when I updated to release it worked fine. Awesome plugin.
    Last edited by Cugel666; 10-20-2019, 08:09 PM.

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  • replied
    Originally posted by Vekien View Post
    Installed it, love it, can never go back. As a beginner one of the things that annoyed me was how tangly things got, this just makes everything flow sooo nice, now my blueprint looks like an underground tube station and it's so much easier to review as I'm learning.

    Defaintly worth the money, great work!
    One thing i do notice with these kinds of pluggings they will give a blueprint a very professional look, reminding me of a motherboard and circuit board look, also won't get lost as well.

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  • replied
    Originally posted by Herobrine20XX View Post
    The 2.1 version is out! (Well, I mean, I just updated it, but you'll have to wait a couple days for it to be validated by Epic and available )

    It actually just solved the two bugs reported by Say1O and Rareden.

    I'm also working on a shortcut feature, but it's taking more time than expected
    Thank you very much!

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  • replied
    I have just had a look on the marketplace, i like the idea, and also will give projects a professional look about it, also it will create neat and complex blueprinting, awesome.

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  • replied
    The 2.1 version is out! (Well, I mean, I just updated it, but you'll have to wait a couple days for it to be validated by Epic and available )

    It actually just solved the two bugs reported by Say1O and Rareden.

    I'm also working on a shortcut feature, but it's taking more time than expected

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  • replied
    Rareden Oh! That's ugly, I know where it comes from (approximation of angle instead of approximation of position) and it will be fixed next week!

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