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Electronic Nodes - Wiring style for blueprint and material editors.

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    #91
    Hi,

    I'm using your plugin in a cpp project. I want to use the plugin in my project only, so I moved the ElectronicNodes folder from the engine's /Plugins to my project's /Plugins

    It was working fine for some time, but recently i had this error when I try to build my project:

    Code:
    Severity Code Description Project File Line Suppression State
    Error C1083 Cannot open include file: 'AnimGraphConnectionDrawingPolicy.cpp': No such file or directory EndeavorUE420 E:\Projects\Unreal Engine 4\Endeavor\EndeavorUE420\Plugins\Marketplace\ElectronicNodes\Source\ElectronicNodes\Private\ENAnimGraphConnectionDrawingPolicy.h 8
    Do you know what could be the issue ?

    Click image for larger version

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      #92
      I found the issue, It requires the Engine sources to compile.

      Comment


        #93
        Saiodin Sitrec Hey guys! Well, it was a real pain but the shortcut thing to make it compatible with NGA is happening (better late than never!).

        You'll have to set a shortcut in your Editor Settings and you will be able to activate/deactivate the plugin in a glimpse.

        Click image for larger version  Name:	2020-07-18_17-53.png Views:	0 Size:	18.4 KB ID:	1789895

        It will be available on the next update of the plugin coming next week (2.6).

        Bozarre_ Cool thing that you found it pretty quickely ! But that still should not happen... Maybe I should encapsulate the whole plugin in a big "#if WITH_EDITOR"...

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          #94
          Can I share this plugin with team I am belonging to?

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            #95
            Roxford7 You can of course put the plugin in your project plugins directory so that the whole team have access to it!
            But they can't use it in another project though, like if they want to use it on some personal projects, they should buy the plugin.

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              #96
              How's the ribbon feature coming along? Is it still experimental?

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                #97
                Hey AndreasG, I try to improve it now and then (well, I admit I did not touch it in the past months).

                I wanted to make it stable, but the thing is the offset depends a bit on the order you plugged the wires. So I keep the word "experimental" because it's still not the way I wanted it to be.
                But I'm not event sure it's possible to make it fully stable without going crazily complex.

                In any case, even with the word "experimental", this feature should be perfectly usable and you'll hardly notice the problem, especially if you use the "Subway" wire style.
                Still, if you come across any weird behavior, feel free to create an issue on the github and I'll take a look at it

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