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Electronic Nodes - Wiring style for blueprint and material editors.

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    #91
    Hi,

    I'm using your plugin in a cpp project. I want to use the plugin in my project only, so I moved the ElectronicNodes folder from the engine's /Plugins to my project's /Plugins

    It was working fine for some time, but recently i had this error when I try to build my project:

    Code:
    Severity Code Description Project File Line Suppression State
    Error C1083 Cannot open include file: 'AnimGraphConnectionDrawingPolicy.cpp': No such file or directory EndeavorUE420 E:\Projects\Unreal Engine 4\Endeavor\EndeavorUE420\Plugins\Marketplace\ElectronicNodes\Source\ElectronicNodes\Private\ENAnimGraphConnectionDrawingPolicy.h 8
    Do you know what could be the issue ?

    Click image for larger version

Name:	2020-07-07 17_34_27-Cortana.png
Views:	263
Size:	42.6 KB
ID:	1785345

    Comment


      #92
      I found the issue, It requires the Engine sources to compile.

      Comment


        #93
        Saiodin Sitrec Hey guys! Well, it was a real pain but the shortcut thing to make it compatible with NGA is happening (better late than never!).

        You'll have to set a shortcut in your Editor Settings and you will be able to activate/deactivate the plugin in a glimpse.

        Click image for larger version  Name:	2020-07-18_17-53.png Views:	0 Size:	18.4 KB ID:	1789895

        It will be available on the next update of the plugin coming next week (2.6).

        Bozarre_ Cool thing that you found it pretty quickely ! But that still should not happen... Maybe I should encapsulate the whole plugin in a big "#if WITH_EDITOR"...

        Comment


          #94
          Can I share this plugin with team I am belonging to?

          Comment


            #95
            Roxford7 You can of course put the plugin in your project plugins directory so that the whole team have access to it!
            But they can't use it in another project though, like if they want to use it on some personal projects, they should buy the plugin.

            Comment


              #96
              How's the ribbon feature coming along? Is it still experimental?

              Comment


                #97
                Hey AndreasG, I try to improve it now and then (well, I admit I did not touch it in the past months).

                I wanted to make it stable, but the thing is the offset depends a bit on the order you plugged the wires. So I keep the word "experimental" because it's still not the way I wanted it to be.
                But I'm not event sure it's possible to make it fully stable without going crazily complex.

                In any case, even with the word "experimental", this feature should be perfectly usable and you'll hardly notice the problem, especially if you use the "Subway" wire style.
                Still, if you come across any weird behavior, feel free to create an issue on the github and I'll take a look at it

                Comment


                  #98
                  Hi, Herobrine20XX

                  Thanks for this awesome plugin, it's keeping me sane for almost a year now with its organized looks

                  I started getting a strange engine crash lately and I think it's somehow related to EN:

                  Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001

                  UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy::BuildRelatedNodes() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:356]
                  UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy::ENDrawBubbles() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:417]
                  UE4Editor_ElectronicNodes!FENPathDrawer:rawLine() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENPathDrawer.cpp:505]
                  UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy:rawConnection() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:108]
                  UE4Editor_GraphEditor

                  Can you please take a look? I'll provide more info if you need it

                  Comment


                    #99
                    Roland_Price That's very strange, thank you for reporting it and sorry for this...

                    Could you tell me in what circumstances you get this?
                    Is this when you open a specific blueprint? Any blueprint? At random ?
                    What version of the engine do you use, and what version of the plugin?
                    What is you configuration of Electronic Nodes?

                    If possible, it would be awesome if you create a github issue! https://github.com/TheHerobrine/ElectronicNodes/issues
                    Last edited by Herobrine20XX; 11-08-2020, 07:31 PM.

                    Comment


                      Originally posted by Herobrine20XX View Post
                      Saiodin Sitrec Hey guys! Well, it was a real pain but the shortcut thing to make it compatible with NGA is happening (better late than never!).

                      You'll have to set a shortcut in your Editor Settings and you will be able to activate/deactivate the plugin in a glimpse.

                      Click image for larger version Name:	2020-07-18_17-53.png Views:	0 Size:	18.4 KB ID:	1789895

                      It will be available on the next update of the plugin coming next week (2.6).

                      Bozarre_ Cool thing that you found it pretty quickely ! But that still should not happen... Maybe I should encapsulate the whole plugin in a big "#if WITH_EDITOR"...
                      Hey, it's been a while since I checked in. I will immediately try this! Thank you so much!

                      Comment


                        Originally posted by Herobrine20XX View Post
                        Roland_Price That's very strange, thank you for reporting it and sorry for this...

                        Could you tell me in what circumstances you get this?
                        Is this when you open a specific blueprint? Any blueprint? At random ?
                        What version of the engine do you use, and what version of the plugin?
                        What is you configuration of Electronic Nodes?

                        If possible, it would be awesome if you create a github issue! https://github.com/TheHerobrine/ElectronicNodes/issues
                        No worries Unfortunately, I have no clear way of reproducing the issue so I can't say whether it's a certain BP or else causing it. I'm on 4.25.4 and I have 2.6 version of the plugin. My config is pretty much default, the only thing I've changed was the Bubbles Style section (please see attachment)


                        I'll create an issue once I'll have more or less certain way of reproducing it and will provide any additional info.
                        Attached Files

                        Comment


                          Roland_Price Well I also came to the conclusion that it comes from the "Bubble Display Rule" set to "Display on Selection", but I could not reproduce either :/ ...

                          If you have more information, that could be great! In the meantime, I'll add some more checks to prevent crashing in the next version of the plugin

                          Comment


                            Originally posted by Herobrine20XX View Post
                            Roland_Price Well I also came to the conclusion that it comes from the "Bubble Display Rule" set to "Display on Selection", but I could not reproduce either :/ ...

                            If you have more information, that could be great! In the meantime, I'll add some more checks to prevent crashing in the next version of the plugin
                            Thanks, I will provide any additional info if I'll encounter this again

                            Comment

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