Are you planning to support Niagara script editor?
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Electronic Nodes - Wiring style for blueprint and material editors.
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dragon-kurve Yes, of course, why not! I'll try to add this for the next version https://github.com/TheHerobrine/Elec...odes/issues/10Electronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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dragon-kurve I've been trying to add Niagara support, but it's really difficult since Niagara is a plugin and not really part of the engine... I still don't know if it's doable, but I'll keep trying! I'll post updates on the github ticket, but I just wanted to warn you that it may not be ready for the next version :/ .Electronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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ENConnectionDrawingPolicy.cpp ln 19 causing logspam in 4.24?
Noticing that any time I open a blueprint in 4.24 I'm getting logspammed by "LogTemp: schematype Default__EdGraphSchema_K2" which seems to be coming from the UE_LOG in the line mentioned in the title. At least that's the best lead I've got so far. If you could look into it that would be very appreciated.
Originally posted this on the marketplace questions page but then realized this would probably be a much better way to ask about the issue, so I deleted that question and am asking here.
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Sojimne Ooooh I forgot a log! I'm stupid, I'll update the plugin right now! (Thank you very much for noticing!)Electronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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Originally posted by Herobrine20XX View Postdragon-kurve I've been trying to add Niagara support, but it's really difficult since Niagara is a plugin and not really part of the engine... I still don't know if it's doable, but I'll keep trying! I'll post updates on the github ticket, but I just wanted to warn you that it may not be ready for the next version :/ .
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BulleTime It should be fixed for more than a week now... Please make sure you have the last version of the plugin (2.4)!
You can update it from the Epic Game launcher by clicking on "installed plugin" right under your engine versionElectronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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EDIT: went to dig into the uplugin file and result as 2.3, sadly Epic Launcher won't let me download any other version, as far as it's concerned, 2.3 is the last one available for UE4 4.24.1Last edited by HeavyCoat Games; 01-17-2020, 09:53 PM.
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Giakkons I just re-downloaded it for 4.24.1 from the marketplace and I got the correct 2.4 version... Could you try to uninstall it, close the Epic Games launcher, and re-download it?
Btw, you can see the version of the plugin directly from the editor by going to the plugins window (Edit/Plugins). You should see the version of the plugin in the top right corner of the plugin.
Electronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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Hey Herobrine.
I once asked (on the marketplace) if it's possible to have the Node Graph Assistant work in tandem with Electric Nodes. Especially the Lazy Node feature of Node Graph Assistant. Back then you wanted to implement a shortcut to toggle Electric Nodes. I've seen you added an option to toggle it in the editor preferences, but I don't see an option to assign a key for a toggle. That would help make me revisit Electric Nodes. But Lazy Node is just too powerful, it would be amazing if Electric Nodes had its own implementation of a Lazy Node mode. Cheers
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FanaticNinja Ooooh I'm sorry, I missed your message!
You just have to make your project C++. Just create a C++ class et delete it right away. That won't change anything for you. (source: https://forums.unrealengine.com/comm...borting-solved)
Saiodin Well, I admit I pushed back the idea as it was a bit more difficult than expected and forgot about it :/ ... I'll try to make the key binding happen! (I won't implement Lazy Nodes though, as it's not very fair to its original creator)Electronic Nodes (45° styled blueprint wires) | Darker Nodes (Modern Unreal editor theme)
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