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Electronic Nodes - Wiring style for blueprint and material editors.

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    #46
    ThatLittleSpider It is now available on 4.23
    https://unrealengine.com/marketplace...ectronic-nodes

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      #47
      Thanks I appreciate the fast update.

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        #48
        Just a quick update: I've made a github repo to keep track of the bugs and the suggestions. I also added a wiki with a "Getting started" page and a "FAQ" page.

        So, if you have suggestions or bug report, don't hesitate to put it there ! (I'll keep track of those reported here of course, I did not make the corresponding issues yet, but it's coming)

        https://github.com/TheHerobrine/ElectronicNodes

        On the dev side, I've had little time lately, but I'll try to push an update before the end of the month with what have been suggested
        Last edited by Herobrine20XX; 09-12-2019, 06:25 PM.

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          #49
          Dear, like your plugin, but have you solved the overlapping lines? ---sometimes overlapping too much makes reading a little difficult, hope you understand.

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            #50
            Hey! Loving the plugin! I found it before it released, but forgot about it a bit, but as I just got back from vacation my spaghetti reminded me. Do you think it'd be possible to add an option to either show bubbles on, or thicken all the lines coming from the selected node? I find the "hover over a line to highlight it" thing a bit iffy to use, so I'd really love something like this.

            Also, would it be possible to only draw bubbles on lines when you're relatively zoomed in? I like them when I'm close, but zoomed out it makes the entire thing incredibly noisy.

            Edit: I also just noticed that the bubble speed seems to be relative to segment length. Do you think you could make the bubble speed absolute? Right now I've got some bubbles racing by, while other are barely moving enough to be redrawn each frame. It looks a bit weird. Another note on the bubbles: the space between them again seems to differ based on segment length. Long wires have way fewer 'bubbles per meter' than short wires, so to speak. Not major problems, just stuff I noticed.
            Last edited by Mr4Goosey; 09-11-2019, 07:20 AM.
            Technical Artist / Programmer / Level Designer
            Portfolio: https://victorgoossens.artstation.com/
            Hire me: https://forums.unrealengine.com/comm...level-designer

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              #51
              Aww.. how's about older engine versions? >.>

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                #52
                Hiking Young Hey, thank you very much ! Is this what you were looking for ? If so, the ribbon experimental feature is already available in the latest release of the plugin
                - You might have to update the plugin by going into the epic game launcher, then clicking on "installed plugins" below your engine version and "update"
                - You might have to activate the feature by going into Edit/Editor Preferences/Plugins/Electronic Nodes Plugin and the click on the "Activate Ribbon" checkbox

                If it's not what you were looking for, don't hesitate to describe your problem by sharing some screens and I'll do my best to fix it!
                If you have trouble updating your plugin, don't hesitate to DM me .



                Mr4Goosey Really happy to hear that !

                Do you think it'd be possible to add an option to either show bubbles on, or thicken all the lines coming from the selected node? I find the "hover over a line to highlight it" thing a bit iffy to use, so I'd really love something like this.
                I'm not 100% sure of what you mean by this... could you please make a screenshot for me to understand better ?

                Also, would it be possible to only draw bubbles on lines when you're relatively zoomed in? I like them when I'm close, but zoomed out it makes the entire thing incredibly noisy.
                I'll try to add that on the next release

                I also just noticed that the bubble speed seems to be relative to segment length. Do you think you could make the bubble speed absolute? [...] Long wires have way fewer 'bubbles per meter' than short wires
                This is weird and not intended... I'll take a look at that, it seems to be a bug (and if it is, it will be fixed on the next release)


                Thank you very much for your feedback, I'll let you know when all of these will be online !

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                  #53
                  Originally posted by Herobrine20XX View Post
                  Just a quick update: I've made a github repo to keep track of the bugs and the suggestions. I also added a wiki with a "Getting started" page and a "FAQ" page.

                  So, if you have suggestions or bug report, don't hesitate to put it there ! (I'll keep track of those reported here of course, I did not make the corresponding issues yet, but it's coming)

                  https://github.com/TheHerobrine/ElectronicNodes

                  On the dev side, I've had little time lately, but I'll try to push an update before the end of the month with what have been suggested
                  Hey just letting you know that the last URL is incorrect, you have to remove the leading "http://".

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