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Electronic Nodes - Wiring style for blueprint and material editors.

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  • replied
    Loving the plugin,

    However, I just updated to the latest version, and on UE 4.22 when trying to package anything, I get the following error:
    Click image for larger version  Name:	Annotation-20191004-101140.jpg Views:	1 Size:	43.5 KB ID:	1670801

    EDIT:
    Also, the names have changed in the settings from circuit to subway?
    Click image for larger version  Name:	Annotation-20191004-101140.jpg Views:	1 Size:	7.1 KB ID:	1670805

    EDIT2:
    Swapping the wire style to default, packaging, swapping it back to subway and packaging again seems to have fixed the issue.
    Last edited by erbmur; 10-04-2019, 05:41 AM.

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  • replied
    G0D OF KHA0S Thank you for reporting it! Hum, that's really weird, there's no reason it should interfere with users that's do not have it...

    I'll investigate this and come back to you as soon as I find why it does this
    It may be the .uproject file that you may add to your gitignore (or just not commit)

    In the meantime can you please tell me what files are modified after "git checkout && git pull" and then activating the plugin?
    And what error your teammates have when they try to open the project?
    Last edited by Herobrine20XX; 09-27-2019, 05:30 AM.

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  • replied
    Loving your plugin. Only having one issue with working on a project where not everyone has it. I have to disable it before I commit otherwise they cannot open the project. Is there a certain file I should add to gitignore?

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  • replied
    Originally posted by Herobrine20XX View Post
    Just a quick update: I've made a github repo to keep track of the bugs and the suggestions. I also added a wiki with a "Getting started" page and a "FAQ" page.

    So, if you have suggestions or bug report, don't hesitate to put it there ! (I'll keep track of those reported here of course, I did not make the corresponding issues yet, but it's coming)

    https://github.com/TheHerobrine/ElectronicNodes

    On the dev side, I've had little time lately, but I'll try to push an update before the end of the month with what have been suggested
    Hey just letting you know that the last URL is incorrect, you have to remove the leading "http://".

    Leave a comment:


  • replied
    Hiking Young Hey, thank you very much ! Is this what you were looking for ? If so, the ribbon experimental feature is already available in the latest release of the plugin
    - You might have to update the plugin by going into the epic game launcher, then clicking on "installed plugins" below your engine version and "update"
    - You might have to activate the feature by going into Edit/Editor Preferences/Plugins/Electronic Nodes Plugin and the click on the "Activate Ribbon" checkbox

    If it's not what you were looking for, don't hesitate to describe your problem by sharing some screens and I'll do my best to fix it!
    If you have trouble updating your plugin, don't hesitate to DM me .



    Mr4Goosey Really happy to hear that !

    Do you think it'd be possible to add an option to either show bubbles on, or thicken all the lines coming from the selected node? I find the "hover over a line to highlight it" thing a bit iffy to use, so I'd really love something like this.
    I'm not 100% sure of what you mean by this... could you please make a screenshot for me to understand better ?

    Also, would it be possible to only draw bubbles on lines when you're relatively zoomed in? I like them when I'm close, but zoomed out it makes the entire thing incredibly noisy.
    I'll try to add that on the next release

    I also just noticed that the bubble speed seems to be relative to segment length. Do you think you could make the bubble speed absolute? [...] Long wires have way fewer 'bubbles per meter' than short wires
    This is weird and not intended... I'll take a look at that, it seems to be a bug (and if it is, it will be fixed on the next release)


    Thank you very much for your feedback, I'll let you know when all of these will be online !

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  • replied
    Aww.. how's about older engine versions? >.>

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  • replied
    Hey! Loving the plugin! I found it before it released, but forgot about it a bit, but as I just got back from vacation my spaghetti reminded me. Do you think it'd be possible to add an option to either show bubbles on, or thicken all the lines coming from the selected node? I find the "hover over a line to highlight it" thing a bit iffy to use, so I'd really love something like this.

    Also, would it be possible to only draw bubbles on lines when you're relatively zoomed in? I like them when I'm close, but zoomed out it makes the entire thing incredibly noisy.

    Edit: I also just noticed that the bubble speed seems to be relative to segment length. Do you think you could make the bubble speed absolute? Right now I've got some bubbles racing by, while other are barely moving enough to be redrawn each frame. It looks a bit weird. Another note on the bubbles: the space between them again seems to differ based on segment length. Long wires have way fewer 'bubbles per meter' than short wires, so to speak. Not major problems, just stuff I noticed.
    Last edited by Mr4Goosey; 09-11-2019, 07:20 AM.

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  • replied
    Dear, like your plugin, but have you solved the overlapping lines? ---sometimes overlapping too much makes reading a little difficult, hope you understand.

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  • replied
    Just a quick update: I've made a github repo to keep track of the bugs and the suggestions. I also added a wiki with a "Getting started" page and a "FAQ" page.

    So, if you have suggestions or bug report, don't hesitate to put it there ! (I'll keep track of those reported here of course, I did not make the corresponding issues yet, but it's coming)

    https://github.com/TheHerobrine/ElectronicNodes

    On the dev side, I've had little time lately, but I'll try to push an update before the end of the month with what have been suggested
    Last edited by Herobrine20XX; 09-12-2019, 06:25 PM.

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  • replied
    Thanks I appreciate the fast update.

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  • replied
    ThatLittleSpider It is now available on 4.23
    https://unrealengine.com/marketplace...ectronic-nodes

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  • replied
    Any ETA on 4.23 ?

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  • replied
    Gliptal Oooh, I see, thank you very much for the screen! I'll fix that in the next update (as well as the animation bug). In the meantime, I'll make the plugin available in 4.23 as it just came out. (should be available tomorrow or the day after)

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  • replied
    I think what aureon means is this (ignore the mess underneath):

    Click image for larger version

Name:	image_172207.png
Views:	105
Size:	52.5 KB
ID:	1660502

    Since all those out wires are the same variable, it doesn't really make sense to separate them. It would be great if they separated from the same point vanilla-like.

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  • replied
    Thank you very much aureon
    The ribbon feature is kinda experimental and works better with simple mode for now, but I'm goin to improve it!
    Do you have a screen of the case you're talking about?
    Last edited by Herobrine20XX; 08-28-2019, 04:51 PM.

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