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    [SUPPORT] rdLODtools

    This is the support area for rdLODtools.
    Please feel free to ask any questions or suggest feature improvements here.


    Documentation, Demos and Tutorials

    Manuals:
    Change Log (Trello): View

    Tutorials:
    • Tutorial 1 - Billboarding a simple tree: Download or View
    • Integrating with FPS Game Starter Kit (By SB): View
    • More coming soon
    Frequently Asked Questions:


    1) Is the plugin needed for packaged games?
    A. No, the new meshes don't need the plugin, they can be packaged to any platform.

    2) My new LOD appears black or transparent (nothing there)
    A. This is probably caused because there were still materials being compiled. Pause for a few seconds and try again.

    3) My new LOD appears very dark - how do I fix this?
    A. You can adjust the brightness of the materials by either adjusting the "Gamma" from the rdLODtools window or by using the "Edit Mats" button, it will open the material instances from which you can adjust various options including brightness via the ColTweak option. See Chapter 2 of the manual for more information.
    Last edited by RecourseDesign; 09-15-2019, 11:12 PM.
    Recourse Design ltd.
    rdLODtools
    rdLODtools

    #2
    Version 1.1 is now out. New Features are listed in the Change Log . UE4 versions 4.20 - 4.22 are now supported.
    Recourse Design ltd.
    rdLODtools
    rdLODtools

    Comment


      #3
      New versi0n does not download from Marketplace, only 1.0.1

      Comment


        #4
        Thanks, I got the new version, great service!!

        Comment


          #5
          Version 1.2 has now been released. New Features and changes are listed in our Trello page. 4.20-4.23 are now supported.
          Recourse Design ltd.
          rdLODtools
          rdLODtools

          Comment


            #6
            I think one of the biggest performance gains comes from setting up the "Screen Size" manually but it takes forever if you have a lot of meshes to change. Does this does automate that process or does it auto create the "Screen Size"? Can you set the "Screen Size" to be more aggressive for each LOD in your tool?

            Comment


              #7
              Hello, Would like to say this is an amazing tool that save sooo much time! I went to use the tool today and the material was gray, and inside the Inside M_rdLODMaster is gives an error.
              I have tried uninstalling the plug-in and then reinstalling but that did not help. Can you think of any reason this is happening?




              Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_21"
              Begin Object Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Name="MaterialExpressionMaterialFunctionCall_4"
              End Object
              Begin Object Name="MaterialExpressionMaterialFunctionCall_4"
              MaterialExpressionEditorX=-1936
              MaterialExpressionEditorY=272
              MaterialExpressionGuid=671E22384CD02AA7568045A75DA6329E
              Material=PreviewMaterial'"/Engine/Transient.M_rdLODMaster"'
              End Object
              MaterialExpression=MaterialExpressionMaterialFunctionCall'"MaterialExpressionMaterialFunctionCall_4"'
              NodePosX=-1936
              NodePosY=272
              NodeGuid=BC827EF04D4BCA4216087DB9174F54CC
              End Object

              Comment


                #8
                Originally posted by JohnADaniels View Post
                I think one of the biggest performance gains comes from setting up the "Screen Size" manually but it takes forever if you have a lot of meshes to change. Does this does automate that process or does it auto create the "Screen Size"? Can you set the "Screen Size" to be more aggressive for each LOD in your tool?
                <Answer copied from Marketplace Q&A> Hi JohnADaniels,
                Yes I agree that the screen-size adjustments can take a bit of tweaking to get right - rdLODtools has an option to specify the screen size of the new LODs and remembers the last settings you used so it's a matter of trying it, if it needs to be adjusted open the rdLODtools window again and just change the screen size option and regenerate. I may add some more options in the future for adjusting all LOD screen sizes at once.


                Recourse Design ltd.
                rdLODtools
                rdLODtools

                Comment


                  #9
                  Originally posted by JohnADaniels View Post
                  Hello, Would like to say this is an amazing tool that save sooo much time! I went to use the tool today and the material was gray, and inside the Inside M_rdLODMaster is gives an error.
                  I have tried uninstalling the plug-in and then reinstalling but that did not help. Can you think of any reason this is happening?




                  Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_21"
                  Begin Object Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Name="MaterialExpressionMaterialFunctionCall_4"
                  End Object
                  Begin Object Name="MaterialExpressionMaterialFunctionCall_4"
                  MaterialExpressionEditorX=-1936
                  MaterialExpressionEditorY=272
                  MaterialExpressionGuid=671E22384CD02AA7568045A75DA6329E
                  Material=PreviewMaterial'"/Engine/Transient.M_rdLODMaster"'
                  End Object
                  MaterialExpression=MaterialExpressionMaterialFunctionCall'"MaterialExpressionMaterialFunctionCall_4"'
                  NodePosX=-1936
                  NodePosY=272
                  NodeGuid=BC827EF04D4BCA4216087DB9174F54CC
                  End Object
                  Hi John,
                  It looks like the Material Functions are missing - they should be in projects "Content/rdLODtools/MaterialFunctions" folder. If they are missing, you could create a new billboard LOD for a mesh which should then copy the functions back.
                  Recourse Design ltd.
                  rdLODtools
                  rdLODtools

                  Comment


                    #10
                    Hi there, I noticed in one of the questions posted on the marketplace asking about the possibility of implementing the Octahedral Impostor system that Ryan Brucks worked on. Is that something you still plan on putting in 1.3 or 1.4?

                    Comment


                      #11
                      Originally posted by KernalPanic View Post
                      Hi there, I noticed in one of the questions posted on the marketplace asking about the possibility of implementing the Octahedral Impostor system that Ryan Brucks worked on. Is that something you still plan on putting in 1.3 or 1.4?
                      Hi KernalPanic, yes I would still like to work on this, but in version 1.4 rather than 1.3.
                      Recourse Design ltd.
                      rdLODtools
                      rdLODtools

                      Comment


                        #12
                        Hello, I just bought your plugin and tried it out and it has been working great!

                        The only issue I find, is that my billboards are overly lit green sometimes when I get close to the billboard (when it's still the billboard LOD.).

                        I have the Sunhandler in my scene, and enabled fake lighting which fixed the issue from a distance.
                        But still when I get closer they become really bright green, even with Gamma set to 0.

                        Do you know how to fix that, because your plugin is the perfect solution for creating fast billboard lods in UE4!

                        Here is a gif so you can see.

                        After compressing the gif i noticed you can't really see it.... so if you want some screenshots i'll happily provide them.

                        EDIT:
                        After i turned around the camera, it seems all of the billboards are white for some reason?
                        Here's a screenshot
                        Attached Files
                        Last edited by PotatoShield; 10-13-2020, 08:44 AM.

                        Comment


                          #13
                          Hi, any news about version 1.3 and 1.4?

                          Comment


                            #14
                            Originally posted by RecourseDesign View Post
                            Hi Recourse

                            Sometimes I try to make billboards and just get a pink mesh:

                            Click image for larger version

Name:	Screenshot_2.jpg
Views:	203
Size:	193.7 KB
ID:	1854409
                            Do you have any idea?

                            Many thanks
                            Check out Zof ( puzzle game ) on Steam:

                            https://store.steampowered.com/app/1414480/Zof/

                            Comment


                              #15
                              Originally posted by ClockworkOcean View Post

                              Hi Recourse

                              Sometimes I try to make billboards and just get a pink mesh:

                              Click image for larger version

Name:	Screenshot_2.jpg
Views:	203
Size:	193.7 KB
ID:	1854409
                              Do you have any idea?

                              Many thanks
                              Hi ClockworkOcean,

                              That can happen when rdLODtools can't find any textures in the meshes materials.

                              You can still create a billboard from it though - when you create the billboard, tick the "Bake Lighting" option - that will then use the original materials while rendering.

                              The 'Bake Lighting' option uses the lighting you are using in the Mesh Editors 'Preview Scene' - it is best if you turn the 'Directional Light Intensity' down to 0, set the 'CubeMap' to Null and make sure the 'Sky Lighting' is enabled, bright white and set to about 2.0.

                              If you're creating a static scene with static lighting - you can bake the lighting in by using the 'Directional Light' in the Preview Scene, and altering the SkyLight color can create some interesting results too.

                              Remember to set them back after creating the Billboard...
                              Recourse Design ltd.
                              rdLODtools
                              rdLODtools

                              Comment

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