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Advanced Jigsaw Inventory System

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    [RELEASED] Advanced Jigsaw Inventory System

    Hey everyone,

    This has been released a while ago but I want to create this forum as a secondary place for answering questions or posting new information.

    Link: https://www.unrealengine.com/marketp...ventory-system
    Try demo: Click Here

    This is a jigsaw which can be used for many type of games like a survival game, action RPG, MMO etc it can also be used as a simple 1 slot inventory where all items are 1x1.
    Check out this demo: Click here

    Inside of the asset there are 2 examples, the first one is a non-replicated example which showcase how certain events can be handled to manage your logic based on something getting equipped or not etc.




    The second example is a multiplayer example with fully replicated world containers, and pickups that can be equipped. Recently I added a loot box for when a character dies so other players can loot their inventory content, and of course it's accessible by multiple players at once.

    ​​​​The multiplayer is also used as a good example of how to use the inventory for something like that, and of course you don't need to use any of the examples, you can create your own inventory structures yourself.


    If you have any questions or need help you can post them here or contact me at trafalgamer@gmail.com
    I also created a discord server: Click here

    #2
    How hard is it to implement this into another inventory system. Like survival game kit has an inventory system with crafting and building. So would i be able to use that inventory and add the jigsaw aspect from your inventory easily?

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      #3
      Originally posted by Vathusmoure View Post
      How hard is it to implement this into another inventory system. Like survival game kit has an inventory system with crafting and building. So would i be able to use that inventory and add the jigsaw aspect from your inventory easily?
      I wouldn't say it's not possible but it does require a good knowledge of blueprint and how both systems work, I'd need to take a closer look at the way they handle adding/removing etc to tell you for sure how easy it would be.

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