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Pixel2D - The sequel to Paper2D. Complete 2D platformer solution.

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    #16
    Originally posted by jacobgood1 View Post
    How's it going? Are things still moving smoothly?
    Click image for larger version

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    Mostly working on the art and demo level and the final boss fight.
    Waiting for Epic to get back to me regarding my application to epic mega grants
    If it's positive I will be able to get someone ASAP to help me with the art and bugfixing.
    If it's negative I still intend to release it this autumn, but some of the features that were planned for 1.0 will be moved to 1.1.I think this is the best approach since I want to get it into people's hands as soon as possible.
    Check out my 2D Platforming Kit!
    Check out my Stylized Woodland Environment
    Check out my Random Item Generator
    Check out my P
    ixel Platformer Tileset
    Check out my Mesh to Terrain Converter

    Comment


      #17
      Hey guys. In preparation for the release, I have made a playable demo to showcase some of the features.
      Please read the readme before playing.
      Let me know what you think!

      Thanks!



      https://drive.google.com/file/d/1bmH...e5J-oiMAc/view



      Check out my 2D Platforming Kit!
      Check out my Stylized Woodland Environment
      Check out my Random Item Generator
      Check out my P
      ixel Platformer Tileset
      Check out my Mesh to Terrain Converter

      Comment


        #18
        That was pretty cool. I'm normally a gamepad person but got used to the controls ok. Only issue I came across was with the final boss. I had kicked one of those crates with me to the end where the boss is and I could stand on it and the boss would just keep running back and forth and no longer attack me so i was able to kill him easily by just standing there and firing arrows at him. He attacks when i'm on the ground but not while standing on the box.

        Nice work though. Performance was great.

        Comment


          #19
          Originally posted by Jimminy_Cricket View Post
          That was pretty cool. I'm normally a gamepad person but got used to the controls ok. Only issue I came across was with the final boss. I had kicked one of those crates with me to the end where the boss is and I could stand on it and the boss would just keep running back and forth and no longer attack me so i was able to kill him easily by just standing there and firing arrows at him. He attacks when i'm on the ground but not while standing on the box.

          Nice work though. Performance was great.
          • Glad the performance was good. The computers I have at home are relatively high end. What was your spec?
          • There is gamepad control but was disabled since it's not 100% working with the inventory system yet.
          • Nice exploit on the boss . The reason for that is how the AI works. It checks if it can reach your exact position. If not then it checks the closest position on the X and Z axis it can reach you. Then it compares it with his margins and decides from there. Since I didn't expect a box to be there I kept his margins low, but with just a change of a variable ( increasing the Z tolerance), the boss can work perfectly fine.
          • I've tried to make the AI system as configurable as possible
          Check out my 2D Platforming Kit!
          Check out my Stylized Woodland Environment
          Check out my Random Item Generator
          Check out my P
          ixel Platformer Tileset
          Check out my Mesh to Terrain Converter

          Comment


            #20
            I'm running an I7 3770K - 16MB Ram - GPU: GTX980Ti

            Gamepad support will be great for those like me. Nice to see it's an easy fix regarding the Boss and the AI.

            I would love to create a 2D game at some stage. Anything that makes it as painless as possible is great.

            Comment


              #21
              How's it going? Are things still moving smoothly?

              Comment


                #22
                I just tried the demo last night and I am fairly impressed by the performance in this plugin. Cannot wait to get my hands on this for a top down game

                Comment


                  #24
                  Hi, I played the demo its was really cool. I'm working on a 2d platformer for mobile. Will this plugin support Android and iOS ?

                  Comment


                    #25
                    Originally posted by Mahesh_mac View Post
                    Hi, I played the demo its was really cool. I'm working on a 2d platformer for mobile. Will this plugin support Android and iOS ?
                    Glad you liked it. It will support android and iOS.
                    Check out my 2D Platforming Kit!
                    Check out my Stylized Woodland Environment
                    Check out my Random Item Generator
                    Check out my P
                    ixel Platformer Tileset
                    Check out my Mesh to Terrain Converter

                    Comment


                      #26
                      WOW, so glad I've found this topic.

                      I can focus on art until you release your plugin.

                      I have few question if you don't mind answering:
                      1. Do you have a dynamic lighting support? maybe something similar to https://www.reddit.com/r/unrealengin...n_ue4_awesome/
                      2. Since you have plans to update your plugin, how does this affect us if we started developing on v1 and want to update to v2? do we need to re-implement everything? or do you have a plan in mind?
                      3. Do you have different camera angles? like something similar to Don't starve?
                      4. Any support for parallax effect?
                      5. Is your system a Core Plugin? or BP Project?
                      6. How do you control boss phases? let's say i have different movement per phase, can i configure it in AI?
                      7. Do you support directional sound?
                      Please mind the number of question, i really have high interest in your plugin

                      Regards

                      Comment


                        #27
                        Originally posted by IronSuit View Post
                        WOW, so glad I've found this topic.

                        I can focus on art until you release your plugin.

                        I have few question if you don't mind answering:
                        1. Do you have a dynamic lighting support? maybe something similar to https://www.reddit.com/r/unrealengin...n_ue4_awesome/
                        2. Since you have plans to update your plugin, how does this affect us if we started developing on v1 and want to update to v2? do we need to re-implement everything? or do you have a plan in mind?
                        3. Do you have different camera angles? like something similar to Don't starve?
                        4. Any support for parallax effect?
                        5. Is your system a Core Plugin? or BP Project?
                        6. How do you control boss phases? let's say i have different movement per phase, can i configure it in AI?
                        7. Do you support directional sound?
                        Please mind the number of question, i really have high interest in your plugin

                        Regards
                        1. You can use dynamic lighting if you want. You will need to make normal maps for the sprites if you want to get the most out of it though. Like the game you linked does.
                        Click image for larger version  Name:	dynsmic.jpg Views:	0 Size:	85.6 KB ID:	1691782
                        2. Everything is built on components. I don't have any plans to make big changes to existing components. Any new things will be new actors and components. So when you update, your existing stuff should not break, but you will have new stuff available to use.
                        3.No different camera angles yet but planned as an addition.
                        4. Yes if you use the perspective camera, there is automated parallax support and I made a custom parallax behaviour for orthographic cameras as well. The demo uses orthographic with my custom parallax behaviour if you want to see how it works.
                        5. It's a code plugin with a lot of blueprint functionality. Everything is exposed to blueprints so you never have to touch the code( though you can if you want to). It's made for people that have zero C++ knowledge.
                        6. Each boss is different, can't make a system for everyone's need but currently, there are a lot of events that can be used to control the boss actions, from events when the player or the boss health changes, to time-based events, to animation based events ( when the animation changes). I'm sure I can add new events if there is interest in them.
                        7. Unreal supports directional sounds by itself so they will work on my plugin as well. Basically, if it's a feature that Unreal Engine supports by itself, my plugin should support it as well by default. There might be some exceptions but can't think of any right now.
                        Last edited by axell699; 11-27-2019, 09:19 AM.
                        Check out my 2D Platforming Kit!
                        Check out my Stylized Woodland Environment
                        Check out my Random Item Generator
                        Check out my P
                        ixel Platformer Tileset
                        Check out my Mesh to Terrain Converter

                        Comment


                          #28
                          Originally posted by axell699 View Post

                          1. You can use dynamic lighting if you want. You will need to make normal maps for the sprites if you want to get the most out of it though. Like the game you linked does.
                          Click image for larger version Name:	dynsmic.jpg Views:	0 Size:	85.6 KB ID:	1691782
                          2. Everything is built on components. I don't have any plans to make big changes to existing components. Any new things will be new actors and components. So when you update, your existing stuff should not break, but you will have new stuff available to use.
                          3.No different camera angles yet but planned as an addition.
                          4. Yes if you use the perspective camera, there is automated parallax support and I made a custom parallax behavior for orthographic cameras as well. The demo uses orthographic with my custom parallax behaviour if you want to see how it works.
                          5. It's a code plugin with a lot of blueprint functionality. Everything is exposed to blueprints so you never have to touch the code( though you can if you want to). It's made for people that have zero C++ knowledge.
                          6. Each boss is different, can't make a system for everyone's need but currently, there are a lot of events that can be used to control the boss actions, from events when the player or the boss health changes, to time-based events, to animation based events ( when the animation changes). I'm sure I can add new events if there is interest in them.
                          7. Unreal supports directional sounds by itself so they will work on my plugin as well. Basically, if it's a feature that Unreal Engine supports by itself, my plugin should support it as well by default. There might be some exceptions but can't think of any right now.

                          Thank you for clarity, I've tried your demo and i would like to know is it possible to do the following in your plugin:
                          1. Directional attack, (like when looking up and down the character attacks in that direction).
                          2. Jump height based on input duration, to allow user more control to jump higher or lower based on the situation (useful for different bosses)
                          3. Direct change of movement mid-air, (currently in your demo when jumping while running to the right, i cannot change the character mid air to the left direction) is it possible to have that feature?
                          4. Is Block/Parry system implemented?
                          5. Can a character Bounce? (Like when hitting a jump pad)
                          6. Is it possible to have a hit reaction on an enemy? (like push back from a hit)
                          7. Is it possible to "Hit-Lag/Slow motion" effect on the character for a frame or so to have a big impact feel of the hit?
                          8. Can i make a boss entirely scripted? without the use of AI? (Like i have 3 combos and i want the boss to toggle between them).
                          9. When do you expect a release date? (I'm super pumped to get my hands on your plugin).
                          10. Is Nintendo Switch supported?
                          I would also like to suggest you to start a Discord server, so you can keep us updated more frequently (Also useful for support after the release)

                          Waiting eagerly for your reply
                          Last edited by IronSuit; 12-05-2019, 05:50 AM.

                          Comment


                            #29
                            Originally posted by IronSuit View Post


                            Thank you for clarity, I've tried your demo and i would like to know is it possible to do the following in your plugin:
                            1. Directional attack, (like when looking up and down the character attacks in that direction).
                            2. Jump height based on input duration, to allow user more control to jump higher or lower based on the situation (useful for different bosses)
                            3. Direct change of movement mid-air, (currently in your demo when jumping while running to the right, i cannot change the character mid air to the left direction) is it possible to have that feature?
                            4. Is Block/Parry system implemented?
                            5. Can a character Bounce? (Like when hitting a jump pad)
                            6. Is it possible to have a hit reaction on an enemy? (like push back from a hit)
                            7. Is it possible to "Hit-Lag/Slow motion" effect on the character for a frame or so to have a big impact feel of the hit?
                            8. Can i make a boss entirely scripted? without the use of AI? (Like i have 3 combos and i want the boss to toggle between them).
                            9. When do you expect a release date? (I'm super pumped to get my hands on your plugin).
                            10. Is Nintendo Switch supported?
                            I would also like to suggest you to start a Discord server, so you can keep us updated more frequently (Also useful for support after the release)

                            Waiting eagerly for your reply
                            Hey,
                            I have a discord server : https://discord.gg/5yzZu5s

                            On to your questions.
                            1. Not implemented in the demo content, but I see no issues with it. Should work fine.
                            2. Already in.
                            3. Already in. There are jump movement controls that allow you to retain full movement control while in the air if you want to.
                            4. No, will come later on, but you can add it by yourself meanwhile if you want to. It shouldn't be too difficult.
                            5. Will come later on, but making a basic one is super easy. Just add a trigger that adds an impulse on the Z-axis when the player enters it. That's it.
                            6. Hit knockback is already in. It can be seen in the Demo for both enemies and the player.
                            7. You can change the sprite play rate using blueprints so it's very doable.
                            8. Yes, the current boss is 90% scripted, except for the player detection part.
                            9. Currently upgrading to 4.23, encountered issues, fixing them and writing the documentation in the meanwhile. So very soon.
                            10. It should work on whatever Unreal Engine runs on, so it should work on the Switch as well

                            Check out my 2D Platforming Kit!
                            Check out my Stylized Woodland Environment
                            Check out my Random Item Generator
                            Check out my P
                            ixel Platformer Tileset
                            Check out my Mesh to Terrain Converter

                            Comment


                              #30
                              A beta version has been released on Gumroad, due to popular demand. It has most of the features already and will be constantly updated. If you can't wait until it's released on the Unreal Marketplace and don't mind some bugs and giving feedback during development, go check it out. There is a 9.99$ early adopter discount!

                              https://gumroad.com/l/px2d/ndga2l0

                              Check out my 2D Platforming Kit!
                              Check out my Stylized Woodland Environment
                              Check out my Random Item Generator
                              Check out my P
                              ixel Platformer Tileset
                              Check out my Mesh to Terrain Converter

                              Comment

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