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Pixel2D - The sequel to Paper2D. Complete 2D platformer solution.

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    #16
    Originally posted by jacobgood1 View Post
    How's it going? Are things still moving smoothly?
    Click image for larger version

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    Mostly working on the art and demo level and the final boss fight.
    Waiting for Epic to get back to me regarding my application to epic mega grants
    If it's positive I will be able to get someone ASAP to help me with the art and bugfixing.
    If it's negative I still intend to release it this autumn, but some of the features that were planned for 1.0 will be moved to 1.1.I think this is the best approach since I want to get it into people's hands as soon as possible.
    Check out my 2D Platforming Kit!
    Check out my Stylized Woodland Environment
    Check out my Random Item Generator
    Check out my P
    ixel Platformer Tileset
    Check out my Mesh to Terrain Converter

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      #17
      Hey guys. In preparation for the release, I have made a playable demo to showcase some of the features.
      Please read the readme before playing.
      Let me know what you think!

      Thanks!



      https://drive.google.com/file/d/1bmH...e5J-oiMAc/view



      Check out my 2D Platforming Kit!
      Check out my Stylized Woodland Environment
      Check out my Random Item Generator
      Check out my P
      ixel Platformer Tileset
      Check out my Mesh to Terrain Converter

      Comment


        #18
        That was pretty cool. I'm normally a gamepad person but got used to the controls ok. Only issue I came across was with the final boss. I had kicked one of those crates with me to the end where the boss is and I could stand on it and the boss would just keep running back and forth and no longer attack me so i was able to kill him easily by just standing there and firing arrows at him. He attacks when i'm on the ground but not while standing on the box.

        Nice work though. Performance was great.

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          #19
          Originally posted by Jimminy_Cricket View Post
          That was pretty cool. I'm normally a gamepad person but got used to the controls ok. Only issue I came across was with the final boss. I had kicked one of those crates with me to the end where the boss is and I could stand on it and the boss would just keep running back and forth and no longer attack me so i was able to kill him easily by just standing there and firing arrows at him. He attacks when i'm on the ground but not while standing on the box.

          Nice work though. Performance was great.
          • Glad the performance was good. The computers I have at home are relatively high end. What was your spec?
          • There is gamepad control but was disabled since it's not 100% working with the inventory system yet.
          • Nice exploit on the boss . The reason for that is how the AI works. It checks if it can reach your exact position. If not then it checks the closest position on the X and Z axis it can reach you. Then it compares it with his margins and decides from there. Since I didn't expect a box to be there I kept his margins low, but with just a change of a variable ( increasing the Z tolerance), the boss can work perfectly fine.
          • I've tried to make the AI system as configurable as possible
          Check out my 2D Platforming Kit!
          Check out my Stylized Woodland Environment
          Check out my Random Item Generator
          Check out my P
          ixel Platformer Tileset
          Check out my Mesh to Terrain Converter

          Comment


            #20
            I'm running an I7 3770K - 16MB Ram - GPU: GTX980Ti

            Gamepad support will be great for those like me. Nice to see it's an easy fix regarding the Boss and the AI.

            I would love to create a 2D game at some stage. Anything that makes it as painless as possible is great.

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              #21
              How's it going? Are things still moving smoothly?

              Comment


                #22
                I just tried the demo last night and I am fairly impressed by the performance in this plugin. Cannot wait to get my hands on this for a top down game

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