Get it here: https://www.unrealengine.com/marketp...ine-for-unreal
Hey,
For the past year or so I've been working on a secret project for the marketplace. It's called Pixel 2D and it's sort of a beefed up sequel to my previous 2D platformer pack. While that was in development for 2 months or so, this was developed by a 2 man team in the span of over a year. We've invested a lot of time and effort into this to make it the ultimate solution for any 2D game developers.
While Paper2D is currently not in development and still has a lot of missing features, this is where Pixel 2D comes in and tries to address some of the limitations and turn Unreal into a proper 2D solution.
If you feel the thread is too long, this is an older video I've sent to Epic last month for consideration for their Epic Megagrants program. A lot of features were added and polished since then!
Now to the good part! A public roadmap can be found here : https://trello.com/b/zgAnHsep/pixel2d-engine-roadmap
Almost everything is component-based, so you are free to pick and choose which features you want to use for your game just by adding/removing the necessary component.
Major features below:
- Added AnimBP/State machine support to flipbooks as well. Now you can handle flipbook animations just like regular 3d animations.

- Added anim notifies inside flipbooks. You can send a custom notify and specific frames and access it from other blueprints. Great for dealing damage at certain frames or making sounds or effects. Possibilities are numerous.
- New layer system and sorting. We've added a custom layer and sprite sorting system so you can manage your scene more easily and avout Z-fighting.
- Added animated tileset support. No more static only tilesets.Now you can replace individual tiles with animated flipbooks!
- Added destroyable tilesets.
- Custom AI system using our custom made 2D Pawnsensing component.
- Uses regular navmesh navigation.
- Supports combos.
- Detects if it can reach players.
- Can switch between different states (patrol, chase, investigate, attack, turn around etc.). There are already 2 advanced AI implementations within the kit already with more to come.
- Simple AI actors are available as well
- Simple move AI can detect obstacles and large drops and damages anything it touches.
- Flying AI that follows the player around and harasses them.
- Static AI that can target the player's last known position.
- Complete animbpdriven movement solution
- Run,crouch,jump,double jump,slide,roll.
- Wall slide, wall jump, wall climb, ground stomp.
- Fully working Inventory, Equipment and Hotkeybar systems.
- Extendable inventoy.
- Supporting custom equipment and item categories.
- Drag and drop anywhere.
- Create new items easily.
- https://gyazo.com/687e166265b43e115eb103a7ef6f3e23
- https://gyazo.com/ac927825e59b3ac282df7e64d932c7ef
- https://gyazo.com/6c8107c5f8798dc9a7881904ca287476
- https://gyazo.com/e45eee29656b02fa0a7020dca4a16cc3
- Phat loot system!
- Dynamic combat system
- Spheretrace and socket based melee system.
- Ranged combat supporting different types of ammunition with custom effects.
- Physics based grenade system.
- Due to the nature of the component based workflow both the player and any other actors can take advantage of the combat system.
- Many more...
- Platform variety (destroyable, phasing, moving).
- Jump through platforms.
- Spline based platform movement.
- Waypoint based omnidirectional elevators.
- Accelerator platforms.
- Portals!
- XP and leveling (enemies can level as well
)
- Potions and consumables.
- NPCs & Dialogue
- More to come...
Release date : Spring 2020
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