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FGear Vehicle Physics (v1.4)

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    Originally posted by rotacak View Post
    @lazybitgames: you was probably lucky. Can't do that now - if I will add dummy mesh (dummy = without assigning mesh object) then the physic mesh will spawn totally out of car, seems like on 0, 0, 0 of the map

    Could you send me the car UE asset with that working constraint?
    it doesn't work if you do not assign a mesh, it's the same for me.

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      Originally posted by lazybitgames View Post

      it doesn't work if you do not assign a mesh, it's the same for me.
      But it don't work even when you will assign it. Just it doing different crazy things and not doing what it should do.

      I discovered something: if you will move that two meshes and constraint under some scene component (for example under FGearEffects) then it will stop doing crazy things. But is lags again.

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