hi,
FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. It is mostly focused on 4 wheel cars but multi axle setups are also possible. The library consists of a core module and some extra components that were used while making the demos/example project.
MarketPlace : Available Here
Available Demos :
*Controls for Pc Demos: Arrow keys + Space for handbrake + R for reset
Disclaimer: The red sports car model in the track/sandbox demo is not included in the package or the example project.
Here is the core feature list:
Core features:
Extras:
For more information you can visit https://fgearvp.wordpress.com
CHANGELOG v1.4.1
CHANGELOG v1.4
CHANGELOG v1.3.1
CHANGELOG v1.3
CHANGELOG v1.2
CHANGELOG v1.1
TODO for next release
Any feedback is welcome.
FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. It is mostly focused on 4 wheel cars but multi axle setups are also possible. The library consists of a core module and some extra components that were used while making the demos/example project.
MarketPlace : Available Here
Available Demos :
*Controls for Pc Demos: Arrow keys + Space for handbrake + R for reset
Disclaimer: The red sports car model in the track/sandbox demo is not included in the package or the example project.
Here is the core feature list:
Core features:
- Desktop or mobile.
- Adjustable integration steps.
- Simplified pacejka, pacejka96 and MF6.1 tire model options.
- 3D wheel support(multiple raycasts or sphere cast).
- Simple engine model with a torque curve.
- Configurable auto/sequential/manual(h-pattern) transmissions.
- Open, locked or limited slip differentials.
- Ackerman steering, toe and camber.
- Adjustable torque and brake distribution of axles.
- Simple spring/damper suspensions with preload option.
- Multi axle setup support.
- AeroDynamics component for drag and downforce effects.
- Standard input manager with keyboard,joystick and wheel+shifter support.
- Driving aids like abs, asr, esp and anti roll bars.
- Detailed telemetry ui.
- Basic save/load system.
- Various sample setups and demos.
Extras:
- Adjustable 3rd person camera.
- Sample visual&sound effects like engine, skid and muzzle effects.
- Mobile input demo.
- Custom collider component for separating collision from inertia.
- Basic AI driver.
For more information you can visit https://fgearvp.wordpress.com
CHANGELOG v1.4.1
- Auto clutch option for transmission
- Fixed sequential gearbox bug
- Force symmetry option for tire models
CHANGELOG v1.4
- Suspension constraint component
- Rewind and replay sample
- Improved sticky tires
- Suspension relaxation damper option
- Clutch power scale option
- Minimap and ranking UI samples
- Default physical material option
- Improvements and bug fixes
CHANGELOG v1.3.1
- Better hard contact implementation
- Ability to look back with OrbitCamera
- Fixed the low fps suspension bug
CHANGELOG v1.3
- Server authorative replication(no client prediction yet)
- Motocycle sample with BikeHelper assist(ArcadeAssists)
- New DragRace map for the sample project
- Substep tick event available for blueprints
- Ability to drive on moving rigidbodies
- Improvements and bug fixes
CHANGELOG v1.2
- Substepping support
- Save/Load option(editor only)
- Sticky tire option for preventing low speed slips (experimental)
- Custom editor UI elements (for ex. you can see top speeds for each gear in editor)
- Basic AI Driver component
- New AITest map for sample project
- Separate axis mode option for StandardInput
- Option to prevent tire-ground penetration
- Sphere casting option
- An additional rc car setup for the sandbox map
- Minor improvements and bug fixes
CHANGELOG v1.1
- Network replication
- Suspension improvements including hard contact option
- Auto reverse option for transmission
- Sample backfire implementation for FGearEffects component
- Runtime modification map for example project
- Enter/exit vehicle map for example project
- Stress test map for example project
- Multiplayer map for example project
- Two additional sample setups for the sandbox map
- Minor improvements and bug fixes
TODO for next release
- Bug fixes
- Client prediction
Any feedback is welcome.
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