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Prototype Gameplay Tools: Room Builder

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    [RELEASED] Prototype Gameplay Tools: Room Builder

    Each time I'm prototyping new game I'm using such system to create gameplay spaces faster than using static meshes or BSP. Was using this in first person, third person and isometric/topdown game prototypes. It can help graphics artist and level designers to decide which spaces will work with gameplay before even creating modular meshes.

    Showcase video: https://www.youtube.com/watch?v=M4pb...ature=youtu.be

    Features:
    • Grid based room generation,
    • Using instanced static meshes to improve performance,
    • Customize grid size,
    • Add empty spaces,
    • Add platforms,
    • Change walls scale,
    • Create predefined childs for reuse,
    • Separate materials for walls, ground, ceiling and platforms,
    • Customizable world based grid material,
    • Automatic room info text generation,
    I know you can use grid/modular meshes to prepare spaces. This tool should be used before even deciding about spaces and creating modular meshes. For me it's much faster than using meshes. What do you think guys?
    Attached Files
    Last edited by intoxicat3; 07-03-2019, 08:48 AM.
    How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

    My Marketplace Assets

    #2
    It's live on marketplace:
    https://www.unrealengine.com/marketp...s-room-builder
    How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

    My Marketplace Assets

    Comment


      #3
      Hey, nice idea. Here is a feature you should consider adding (if you haven't already): remove overlapping instances between Builder blueprints. It would allow placing overlapping rooms by preventing z-fighting and sharing "Empty Locations" (doorways) which will help speed up creating connected rooms a lot.
      HeadsAndBrains
      MARKETPLACE | YouTube

      Comment


        #4
        Great idea! Will try to implement such thing for 1.1, thanks!
        How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

        My Marketplace Assets

        Comment


          #5
          Cool asset, I can see how it could help in prototyping environments. Is it possible to add staircases between floors? Or would that be more of manual process, using multiple platforms?

          Comment


            #6
            Currently it's manual process using multiple platforms, but I will think about it, thanks!
            How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

            My Marketplace Assets

            Comment


              #7
              Hi there
              any chance you could compile it for 4.23 preview?
              just bought roombuilder and very excited to start using it, but it dont seem to work in 4.23p

              Comment


                #8
                Sure, will try and let you know.

                4.21 support is live.

                Edit: Checked on 4.23 - working without a problem, submitted update for 4.23 support.
                Last edited by intoxicat3; 09-05-2019, 09:23 AM.
                How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

                My Marketplace Assets

                Comment

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