Hey, just do this change in the anim blueprint (AB_ExampleCharacter). Delete the FlipFlop and add another custom event (ExitAim), wired like shown below:

Then do this change in the character blueprint (B_ExampleCharacter):

Please let me know if you encounter any problems...
Then do this change in the character blueprint (B_ExampleCharacter):
Please let me know if you encounter any problems...
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