Video Playlist: https://www.youtube.com/playlist?lis...V2cmSgxSvapqeO
Following vehicles were used as references in order to make modules for this pack:
- Bereg A-222 130mm coastal mobile artillery system
- АА-60-160-01 Airport Crash Tender Vehicle
- MAZ 543 cargo truck
- Fighting vehicle for support combat duty missile system
- 9K58 "Smerch"
- 5 vehicle presets with a lot of module combinations between them
- Advanced customization system
- Dynamic vehicle creation at runtime
- Add your own modules/module types to extend existing capabilities
- N-wheeled vehicle support
- Different anti-stuck measures (savepoints, automatic and manual respawn, wheel jumpers)
- AI for aircraft, character, vehicle
- Health/Damage system
- Various weapon and projectile blueprints
- Showcase level with advanced landscape material setup and procedural grass and trees placement
- Snow/Dirt trails with displacement support
- Procedural Wet/Sand/Mud/Snow surface effects on the vehicle
- Lots of built-in useful blueprints: teleporter, capture point, enemy spawner, etc.
- Change Materials
- Edit selected module material
- Edit all materials at once
- Material layers support
- Texture masks support
- Custom skins support
- Support for changing custom scalar, vector and texture parameters
- Change Modules
- Change Decals
- Save/Load vehicle data
- Pre-defined vehicle configurations
- Weapons/accessories support via custom sockets
- Module compatibility checks
- Module installation checks
- Take screenshots
- Change environments
- Customization level
- Test all module actions
- Artillery turret
- Rocket launcher turret
- Rocket pod
- Gatling gun
- Rotateable machine gun
- Automatic AA turret
- Chassis
- Main Module
- Cabin
- Side Bags
- Back Stand
- Stopper
- Middle Section
- Weapons
- Accessories
- Boosters
- Engine
- Brakes
Screenshots:





Full Dev Diary: https://polycount.com/discussion/209785/wip-ue4-modular-vehicle-vol-2
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