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Twin-Stick Shooter Game Starter Kit

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    [RELEASED] Twin-Stick Shooter Game Starter Kit

    Hello and welcome,
    I released a Twin-Stick Shooter Game Starter Kit on the Marketplace



    Marketplace Link

    Description


    A custom made Twin Stick Shooter game starting template, using 100% Blueprints. The idea behind this pack is to provide a starting template that has many standard features already built-in. Everything is commented and split into categories.


    VIDEO
    TUTORIALS

    Discord
    Contact Technical Details

    Features:
    • Singleplayer
    • Multiplayer (Co-op)
    • Basic weapon inventory (UT_Inventory)
    • Weapon Switching
    • Weapon Examples (Rifle, Shotgun, Launcher, Sniper)
    • Health Pickup
    • Ammo Pickups
    • Gamepad support
    • UMG Menus
    • HUD
    • Checkpoint

    Number of Blueprints: ~30

    Input: Gamepad, Keyboard, Mouse

    Network Replicated: Yes

    Supported Development Platforms: Windows, Linux

    Supported Target Build Platforms: Windows, Linux, OSX, Consoles
    FPS Game Starter Kit
    Retro Game Starter Kit
    Quiz Game Starter Kit
    Twin Stick Game Starter Kit

    #2
    Congratulations on the release!
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      #3
      Thanks!
      FPS Game Starter Kit
      Retro Game Starter Kit
      Quiz Game Starter Kit
      Twin Stick Game Starter Kit

      Comment


        #4
        Congratulations !!!

        Comment


          #5
          Where are you posting updates at? I noticed there have been some.
          Mike "Z"
          UI / Game Designer
          LinkedIn

          Comment


            #6
            Originally posted by mikezteh69 View Post
            Where are you posting updates at? I noticed there have been some.
            Heys, on the website where the tutorials are, at the bottom of the page is a change log.

            Update 1.1
            -Added: Local multiplayer support
            -Added: Gamepad support to all widgets
            -Added: More comments
            -Changed: Renamed particles

            Update 1.2
            -Added: Settings menu from FPS Game Starter Kit
            -Added: Death animation for players
            -Added: Enemy death dissolve effect
            -Added: Kick local coop player

            -Hotfix 1.2.0.3: Removed effects quality from the Apply Settings function in GameInstance (it still gets applied in the settings menu itself where write config ini file logic is)

            Website:
            https://sb1985.com/other/twin-stick-...e-starter-kit/
            FPS Game Starter Kit
            Retro Game Starter Kit
            Quiz Game Starter Kit
            Twin Stick Game Starter Kit

            Comment


              #7
              Originally posted by SB1985 View Post

              Heys, on the website where the tutorials are, at the bottom of the page is a change log.
              Thanks!! Looking forward to making something with this!

              Mike "Z"
              UI / Game Designer
              LinkedIn

              Comment


                #8
                Ok so I got this up and running and even tested all the tutorials to make modifications. All a success! Easy to use. I am wanting to do some money pickups but not sure how that works, seems like all 4 players get it. Also I want to assign points and a kill count per AI killed to the player that did the kill. Normally I would just send the data from the dead AI once they die, but not sure if that is the case with the server replication. Any thoughts?
                Mike "Z"
                UI / Game Designer
                LinkedIn

                Comment


                  #9
                  I'll make tutorials for both of these things over the next few days, but basically for money you just duplicate the health pickup and add a new int to the character and update the value on the HUD. For kill count something like the coop game mode for FPS game starter kit would work here too.
                  FPS Game Starter Kit
                  Retro Game Starter Kit
                  Quiz Game Starter Kit
                  Twin Stick Game Starter Kit

                  Comment


                    #10
                    That would be great! I sorting out how you are sending data to the HUD currently so I can add the money variable to the screen. The pickup itself works - just need to show the current earnings.
                    Mike "Z"
                    UI / Game Designer
                    LinkedIn

                    Comment


                      #11
                      Originally posted by mikezteh69 View Post
                      That would be great! I sorting out how you are sending data to the HUD currently so I can add the money variable to the screen. The pickup itself works - just need to show the current earnings.
                      Money pickup tutorial is up, the other one is still not finished, it will be posted on the website as well tho.
                      FPS Game Starter Kit
                      Retro Game Starter Kit
                      Quiz Game Starter Kit
                      Twin Stick Game Starter Kit

                      Comment


                        #12
                        Originally posted by SB1985 View Post

                        Money pickup tutorial is up, the other one is still not finished, it will be posted on the website as well tho.
                        Awesome! You rock!! So I did run into one issue as I start to build my own hud. I am using the EventAnyDamage > SetIsDead-True to fire off a message to the screen on who killed someone. So coming off the EventAnyDamage node I am a using the DamageCauser pin to GetInstigatorController to GetControlledPawn to displaywho killed the NPC and the event fires, as stated above, right after we set isDead to true. The event is always successful as long as I am using the default gun. If I use any other gun, GetInstigatorController returns NULL. Any idea why this is the case?
                        Mike "Z"
                        UI / Game Designer
                        LinkedIn

                        Comment


                          #13
                          New update is live now, that functionality has been added into the kit.

                          Update 1.3
                          -Added: Score system
                          FPS Game Starter Kit
                          Retro Game Starter Kit
                          Quiz Game Starter Kit
                          Twin Stick Game Starter Kit

                          Comment


                            #14
                            Update 1.4
                            -Added objective system to make a singleplayer campaign mode
                            -Tweaked camera position
                            -Tweaked the blendspace
                            FPS Game Starter Kit
                            Retro Game Starter Kit
                            Quiz Game Starter Kit
                            Twin Stick Game Starter Kit

                            Comment

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