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Vegetation Pack 1 [Submited]

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    My suggestions would be to do something with the lighting, this is making the product not look as good as it could. Since your trying to sell the product via the pictures. Maybe even just chuck in a skylight, so the shadows aren't pitch black. Secondly, some of the flowers look incredibly flat, like they were just mapped onto a plane, I would slant the edges a bit to give the flower a bit more depth, sure it adds a couple more tris to the mesh, but it will just make them look so much better, and you could still use the same mesh for all the different types of flowers. Otherwise yeah I agree, normals, roughness, etc. can all be tweaked to the users liking.
    FluidSurface Plugin:
    TextureMovie Plugin:


      Originally posted by TDoro View Post
      Thanks for feedback and critique!

      @Sitrec, about "Saintpaulias", this one is European specie, and leafs are wrinkly, and some leafs are fluffy. About poly-count, I will probable do that, there are over 120 meshes, lots of text to put somewhere

      @MooseCommander, some normals are "aggressive", but this can be changed very easy. Also the roughness can be changed with a click, depending on how you like the final model to be, I don't see any rendering issue here, you can tweak the material as you like, roughness, even color for more variations.

      About photo sourcing foliage, so far I think is the best way to do it. You recommendation with high-poly versions and bake work only in some scenarios, because you lock your geometry to a shape. By example, most of models in this pack support material exchange, meaning, you can use same mesh but change different leafs/flowers material. This was my intention also, to do not lock leaf/flower geometry.
      There is no such thing as a european saintpaulia, they grow nativly in rainforests in Africa. If by that you mean they're some fantasy species, then I suggest you don't use photos of actual species to make them. I agree that it's not that important to keep plants correct for most games, but when selling a dedicated vegetation pack I'd say you can at least put in the effort to do it right instead of half-assedly slapping some random pictures with photo sourced normals on some geometry.
      There is a lot of things you can improve, I'm sure it will be worthy of being on the markeplace if you do. Right not I'd say they're subpar with the quality of the rest of the marketplace.

      Nothing about baking normals from a highpoly prevents you from using the resulting maps in any other geometry such as this.
      What @MooseCommander suggested is the best way to go about it, it's as simple as that. It might not be time effective, but that's the reason people would buy a pack like this anyways, and should be able to expect the best of quality when they do.


        @Sitrec, According to Wikipedia there are about 20 species of Saintpaulias (all from Africa), frankly I have no intention to visit African rainforests just to photo-shot that I am in Europe, and I have one in my house, probable is one of the species adapted to grow here. I will make some updates soon, and I hope to improve the stuff.

        About models from pack, they come as a bonus, was not my intention to do them, more that showing some examples of how textures look. So I will try my best to make everyone happy

        About normals/baking, I understand what @MooseCommader said, personally I think best method is to make every leaf in ZBrush then bake. Now consider you need 4-5 different leafs per model, this is not an easy task, and the pack will not be as cheap as I plan to do it right now. And is situational, depending on what game/app you plan. Second method, is possible to adjust/remodel normals in Quixel very easy. I've used Quixel Full Spectrum for normals, and the results are more that decent. Most of the time, full spectrum will do the job.


          I think you need to spend a bit more time on the materials and look into some soft of SSS effect as they all look very opaque. Other than that, i would certainly buy quality foliage on Marketplace when its available, so keep up the good work


            @voltaire585, Thanks mate, I am working on that


              Looks good.
              Does the pack includes :
              - a transluency shader
              - waving or wind effect
              - will that contains bushes and ivy plants ?


                @Galeon, Thanks!

                There are materials for every texture in pack and there are different materials types also for more examples. Some models specially bushes are made to support material switching, so you can keep same geometry and drag other material and get a new bush.

                About wind effect, not yet, maybe in a next update to pack. And there is a bit difficult to do it, considering this is a static mesh basically, and you probable want to tweak the wind effect. Probable much faster can be to bring the model in Speedtree and tweak wind there (I did not tested that yet so I have no idea if works and how good will be).

                About bushes, there are about 20 bush models inside right now, and I will keep adding, and just one ivy plant, but for sure will be more models.

                Again, if you have any requests post a picture or link and I will try to make it.


                  When might this become available?

                  Coming 2016| Interested joining my team, email me:
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                    Originally posted by liondog View Post
                    When might this become available?
                    Everything is sent to Unreal Marketplace from about 1 month ago, but I guess is a delay in processing because of holidays/end of the year. I will contact them at the end of next week to check the status of my submission. Is still 3 January.. Happy New Year!


                      Request : Hedges, bushes and hedgerows etc seen in France and Britain would be nice.