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[Released] Utility/BT/GOAP AI using Blueprints - VisAI

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    [Released] Utility/BT/GOAP AI using Blueprints - VisAI

    Click image for larger version  Name:	VisAILongHeader.png Views:	0 Size:	310.2 KB ID:	1727109

    VisAI on the Unreal Marketplace:

    https://www.unrealengine.com/marketplace/en-US/slug/visai-an-advanced-modular-ai-system



    What is VisAI?

    VisAI provides you with a foundation of functionality to create AI. It includes a Behaviour Foundation that allows you to create scalable, modular AI behaviour; and an AI toolkit that helps expedite the creation process. It's easy to integrate, extendable, performance optimized, and multiplayer ready.

    The Behaviour Foundation

    VisAI provides you with a new way to create AI that splits functionality into Behaviour, Decision, and Action. Breaking functionality into these pieces allows for modular AI actions, advanced dynamic decision making, and scalable behaviour.

    Behaviour & Action

    You'll give your AI a set of Behaviour(s), Goal(s), Plans(s), and Actions(s)


    Click image for larger version  Name:	IET45.png Views:	0 Size:	181.1 KB ID:	1727110

    Decision

    With VisAI, you'll direct your AI's behaviour with a Decision System. There are currently two to choose from; Utility and Condition. The Decision System allows you to create advanced, modular Decision making while maintaining a comprehensible logic flow.

    AI Toolkit

    VisAI provides you with a growing set of Systems and Tools to create AI. They provide advanced functionality in an easy-to-use way, and are designed to be applicable to many AI types. You can submit feature requests and vote for features in the Discord.

    VisAI - Here to stay

    With the help of our Patrons and new users, VisAI will continue to receive updates that extend the overall system's functionality.

    You can find support and keep up to date with VisAI using links below.

    Technical Details

    Key Features
    • 15+ In-Engine Tutorials: | Introduction and Setup | Design and Creation | VisAI Systems
    • Active Discord Support
    • Updates recorded on Trello
    • Commented Blueprints with Descriptions
    • Your files stay in a Subsystem of VisAI to retain update compatibility
    • Extendable/Modifiable AI Systems
    • Modular Actions for AI Behaviour.
    • Multiplayer Compatible
    Systems
    • Perception: Sight
    • Perception: Hearing
    • Memory
    • Pathfinding
    • Enemies
    • Health
    • Damage
    FPS Features
    • Melee and Ranged AI Templates
    • Condition and Utility Decision Examples.
    • Modular Actions and Condition Decisions for Shooter behaviour.
    Number of Blueprints: 60
    Network Replicated: Yes
    Documentation: In-Engine (Tutorials, Comments, Descriptions)
    Important/Additional Notes: Joining the Discord or checking the Trello often is highly recommended. This is where updates will be posted.
    Last edited by TSpartanT; 02-28-2020, 08:40 PM.
    Systems Designer, Project Manager, Level Designer

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    #2
    Looks good, waiting for the videos here. Copying and renaming the template is a little weird and "Be sure that your character is a child of the VisAICharacter_BP" is not very flexible, what about a component?

    Comment


      #3
      Originally posted by zincr0 View Post
      Looks good, waiting for the videos here. Copying and renaming the template is a little weird and "Be sure that your character is a child of the VisAICharacter_BP" is not very flexible, what about a component?
      I should probably make it more clear, but the VisAICharacter_BP is only for your AI classes. Also, you really only have to rename the files.

      Will be putting out more videos soon and updating the documentation, just released Network Support!

      Systems Designer, Project Manager, Level Designer

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        #4
        Just released a new video, showing how the system works and how to create basic functionality

        https://www.youtube.com/watch?v=F3ySWIBuFoU
        Systems Designer, Project Manager, Level Designer

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        Comment


          #5
          New update coming soon! Check out the discord for more information
          Systems Designer, Project Manager, Level Designer

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            #6
            Version 1.2 on the marketplace!

            Added 15+ new in-engine tutorials, new Perception and Enemy System features, new Example Map, and more!

            Check out the Trello or Discord for more information
            Systems Designer, Project Manager, Level Designer

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            Steam


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              #7
              New Showcase video!
              https://www.youtube.com/watch?v=YdaZ...ature=youtu.be
              Systems Designer, Project Manager, Level Designer

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