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[RELEASED] AI Spline-Based Movement System

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    #31
    Originally posted by amekassa90 View Post


    If you implement a dynamic avoidance system, I'll definitely pick this up. But without avoidance, I dont really have any need for it Looks good though!
    Custom dynamic avoidance system* tho. Til as I said before - for now it's works with a default ones (RVO & Crowd Manager) and works well.

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      #32
      Does this plugin support UE 4.23?

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        #33
        Originally posted by greenpine82 View Post
        Does this plugin support UE 4.23?
        Not yet but will be later on this week (waiting for approval from the Epic).

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          #34
          I've integrated the plugin into our game and everything seems to be working well except for the triggering of smart nav links. We have functionality tied to the onSmartLinkReached which is no longer getting called. The simple links are working fine. It looks like something is not maintaining the CustomLinkID's on the path points. I was wondering if there were any known issues with smart links with the plugin.















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