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Hands for VR and Fingers Solver - Support Thread

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  • Hands for VR and Fingers Solver - Support Thread

    Marketplace: https://www.unrealengine.com/marketp...r-hands-solver
    Documentation: [PDF]
    Demo Project: [4.21]

  • replied
    Version 1.2

    1. New optional function in Hand Skeletal Mesh component: Set VR Input Grip Pose. If grip pose was initialized, the hand would interpolate VR input for each finger between open reference pose and grip reference pose (0 – open pose, 1 – grip pose).
    Click image for larger version  Name:	001.png Views:	1 Size:	75.1 KB ID:	1610103

    2. Finger orientation structure got additional float variable: First Knuckle Curl Addend, i. e. curl rotation value, applied to first finger bone only. It helps to build more accurate poses.
    Click image for larger version  Name:	002.png Views:	1 Size:	269.0 KB ID:	1610104

    Planned in the next update:
    • support for Set VR Input Grip Pose in Fingers Solver system
    Create Fingers Pose From Current State – special function to build dynamically fingers pose from instantaneous traced pose or VR input pose.
    Last edited by YuriNK; 04-20-2019, 09:01 AM.

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