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EasySky, Dynamic Day/Night Cycle

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  • replied
    I have started working on the dynamic blending of presets. This is needed to work on a fully dynamic sky that can also include weather scenarios. I now completed the blending of the presets, and finalized the Server vs Client interaction. Network replication is kept to a minimal, meaning that the client will only sync up with the server on initialization, and when the server chooses a new preset to blend to. The client itself will use prediction to blend to that state.

    A first video of the blending in action can be seen here (Click link below image):

    Click image for larger version  Name:	Capture.JPG Views:	0 Size:	51.6 KB ID:	1713800

    http://easysky.psstudios.nl/wp-conte...Blending-1.mp4

    The presets are easy to modify, and contain the following settings:
    Weight (Chance to be picked by the randomized preset selector)
    Min Max Transition Time (Min and Max time for the blending to that preset to take)

    Each preset can be modified extensively, this includes the following settings:
    Clouds Fill
    Far Clouds Fill
    Night Atmosphere Color
    Fog Directional Inscattering Intensity
    Fog settings for the Day situation
    Fog settings for the Night situation
    Amount of Rain (Particle effects still need to be hooked up)
    Rain settings day time
    Rain settings night time
    Lighting settings

    Leave a comment:


  • replied
    Originally posted by jonimake View Post
    Does the system blend the skylight cubemap on the fly as well?


    The system is using 2 pre-rendered cubemaps, that can be changed by the user. It blends them during the cycle as you can see in the picture above.

    Leave a comment:


  • replied
    Does the system blend the skylight cubemap on the fly as well?

    Leave a comment:


  • replied
    Sneak peak of a feature update for version 1.6: Toggle dynamic lights when night falls



    The feature includes the following:
    • Support for adding custom blueprint classes to a list of actors that need to be toggled on and off
    • Actor tags are used to determine which of the actors need to be toggled
    • Lights are toggled in random order over a period of time (customizable, 1 hour in the example above)
    • Support for point lights and spotlights
    • Supports Movable and Stationary lights

    Leave a comment:


  • replied
    Version 1.5 has now been approved by Epic!

    Here's the changelist:
    • Added Moon Intensity property
    • Added Cloud Emissive Boost during Night Time property
    • Added Moon Flare size property
    • Added Night Atmosphere Color
    • Added Night Fog settings
      • Day and Night time can now have different fog settings
    • Improved error messaging when referencing an actor that is not configured properly
      • Because of an error in UE4, sometimes the construction script doesn’t show screen prints. Because of this, the error message is now also printed on screen at the start of the game.
    Here's an example of the new fog feature in action!

    Leave a comment:


  • replied
    Today, 80.lv featured a breakdown of EasySky.
    Find out more about it here:

    https://80.lv/articles/easysky-break...kybox-for-ue4/

    Also, version 1.4 got approved by Epic Games and can now be downloaded via the Epic Launcher.

    To celebrate all of this, EasySky will be available for 30% off, this week!

    Leave a comment:


  • replied
    I keep on iterating on the clouds shader. As a result, I improved the lighting on the clouds. The lighting is now more accurate and reflects the sun and moon location a lot better. This enhances their 3D look a lot. Version 1.4 should contain this fix.

    Click image for larger version  Name:	CloudsIteration.jpg Views:	2 Size:	215.1 KB ID:	1666472

    Leave a comment:


  • replied
    EasySky has been updated to Version 1.2
    Some new images have been created for the store, and the documentation has been updated.

    Changelist:
    • Added Fog Night Color
    • EasySky now derives from AActor, rather than Static Mesh Actor
    • Added possibility to reference light and fog actors from the scene
    • Light with an intensity of 0 are now disabled so they don’t have a rendering overhead
    • Added Directional Inscattering color to the fog
    • Better sky gradients
    • Improved default lighting
    • Moon texture and Normal map exposed
    • Sun texture scale fix when scaling the skybox
    More info can be found on the documentation website







    Leave a comment:


  • replied
    We already talked in Discord, but just for anyone else who is wondering about the answers:

    Are you going to provide feature updates in the future?

    Yes. The version that is online right now, is version 1.1, that has some bugfixes over it's original released version. But right now, I'm open for feedback and ways to improve it, so that I can make the blueprint better overtime.

    And when will you add sky gradient colors?

    There is already a sky gradient color in the blueprint, but as you pointed out in Discord, it's not very realistic, so I will take this feedback into account for the next update and do an update on it.

    Can you have different weather presets?

    It was on my todo list, and I will definitely see if I can get something in place in a future release.

    Do you provide different cloud textures?

    At the moment, it's one texture. But because of the way it's build, it's not repetitive at all and has different clouds all the time.

    Leave a comment:


  • replied
    Would be interested in this one.

    Are you going to provide feature updates in the future?
    And when will you add sky gradient colors?
    Can you have different weather presets?
    Do you provide different cloud textures?
    Last edited by Mellnik; 08-15-2019, 08:04 AM.

    Leave a comment:


  • replied
    The asset is back online to download.
    I also finished the first version of the documentation. More info can be found here:

    EasySky Documentation

    Here are some gifs I created for it:








    Leave a comment:


  • replied
    Originally posted by DarkRisenGamez View Post
    Where did it go???? (Not for Sale)
    I temporarily hide it from the store, because a bug came up that I need to fix first. Once fixed, i'll put it back up. This will most likely be done this week, as I'm on holiday for 2 more days.

    kind regards!

    Leave a comment:


  • replied
    Where did it go???? (Not for Sale)

    Leave a comment:


  • replied
    Hey all.

    After making the multiplayer changes, Epic approved EasySky and it's now published on the marketplace!

    You can find it here:

    https://www.unrealengine.com/marketp...ay-night-cycle

    Leave a comment:


  • replied
    Ok, I got the multiplayer part to work. I will create a new movie and screenshots to emphasize the features a bit more before I submit this one again.
    Attached Files

    Leave a comment:

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