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EasySky, Dynamic Day/Night Cycle

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    #16
    EasySky has been updated to Version 1.2
    Some new images have been created for the store, and the documentation has been updated.

    Changelist:
    • Added Fog Night Color
    • EasySky now derives from AActor, rather than Static Mesh Actor
    • Added possibility to reference light and fog actors from the scene
    • Light with an intensity of 0 are now disabled so they don’t have a rendering overhead
    • Added Directional Inscattering color to the fog
    • Better sky gradients
    • Improved default lighting
    • Moon texture and Normal map exposed
    • Sun texture scale fix when scaling the skybox
    More info can be found on the documentation website







    Download my UE4 Marketplace content
    EasySky - Multiplayer ready Dynamic Sky
    https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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      #17
      I keep on iterating on the clouds shader. As a result, I improved the lighting on the clouds. The lighting is now more accurate and reflects the sun and moon location a lot better. This enhances their 3D look a lot. Version 1.4 should contain this fix.

      Click image for larger version  Name:	CloudsIteration.jpg Views:	2 Size:	215.1 KB ID:	1666472
      Download my UE4 Marketplace content
      EasySky - Multiplayer ready Dynamic Sky
      https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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        #18
        Today, 80.lv featured a breakdown of EasySky.
        Find out more about it here:

        https://80.lv/articles/easysky-break...kybox-for-ue4/

        Also, version 1.4 got approved by Epic Games and can now be downloaded via the Epic Launcher.

        To celebrate all of this, EasySky will be available for 30% off, this week!
        Download my UE4 Marketplace content
        EasySky - Multiplayer ready Dynamic Sky
        https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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          #19
          Version 1.5 has now been approved by Epic!

          Here's the changelist:
          • Added Moon Intensity property
          • Added Cloud Emissive Boost during Night Time property
          • Added Moon Flare size property
          • Added Night Atmosphere Color
          • Added Night Fog settings
            • Day and Night time can now have different fog settings
          • Improved error messaging when referencing an actor that is not configured properly
            • Because of an error in UE4, sometimes the construction script doesn’t show screen prints. Because of this, the error message is now also printed on screen at the start of the game.
          Here's an example of the new fog feature in action!

          Download my UE4 Marketplace content
          EasySky - Multiplayer ready Dynamic Sky
          https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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            #20
            Sneak peak of a feature update for version 1.6: Toggle dynamic lights when night falls



            The feature includes the following:
            • Support for adding custom blueprint classes to a list of actors that need to be toggled on and off
            • Actor tags are used to determine which of the actors need to be toggled
            • Lights are toggled in random order over a period of time (customizable, 1 hour in the example above)
            • Support for point lights and spotlights
            • Supports Movable and Stationary lights
            Download my UE4 Marketplace content
            EasySky - Multiplayer ready Dynamic Sky
            https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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              #21
              Does the system blend the skylight cubemap on the fly as well?

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                #22
                Originally posted by jonimake View Post
                Does the system blend the skylight cubemap on the fly as well?


                The system is using 2 pre-rendered cubemaps, that can be changed by the user. It blends them during the cycle as you can see in the picture above.
                Download my UE4 Marketplace content
                EasySky - Multiplayer ready Dynamic Sky
                https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

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