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  • replied
    Originally posted by Jonathan Arnold View Post
    Hello again, when when I use the panoramic director in the engine, everything runs smoothly. When I package the game, the panos wont load, please help? Thanks
    Hi! I suspect it could be something related the the cooking process. The plugin manages panoramic images and videos as ordinary assets. Please look through all the cooking logs searching for Warnings, checking also that all your panoramic assets are actually packaged (e.g. videos must be saved in a specific directory). If everything seems ok, double check also all the requirements for the panoramic assets: https://www.unamedia.com/ue4-stereo-...ia_layout.html . Depending on the target platform, other constraints could apply.

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  • replied
    Hello again, when when I use the panoramic director in the engine, everything runs smoothly. When I package the game, the panos wont load, please help? Thanks

    Leave a comment:


  • replied
    Originally posted by Jonathan Arnold View Post
    Hello, the app is working great, but I have one question. Is it possible to use an entirely see through panoramic texture in the image data? Or what would the best way be to use this tool in a fully 3d immersive scene, not just with the flat stero pano images?
    Hi! This use-case is not handled out-of-the box by the plugin at the moment, because the common usage for it is to draw over the 3D environment around it - and the plugin take cares of making it correctly (e.g. avoiding rendering issues with translucent materials, etc.). If you need a panoramic in the background with 3D objects in front of it, maybe you could try using a custom sky sphere.

    FYI, the plugin plays with the depth-buffer and other graphics settings to ensure a correct rendering of the panoramic assets. If you need to customize the plugin to show 3D objects in front of the panoramics, you can look at how we manage the UIWidgets when attached inside the APanoramicSphere class (look also to the custom materials).
    Last edited by UNAmedia; 11-01-2019, 12:22 PM.

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  • replied
    Hello, the app is working great, but I have one question. Is it possible to use an entirely see through panoramic texture in the image data? Or what would the best way be to use this tool in a fully 3d immersive scene, not just with the flat stero pano images?

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  • replied
    Pre-built binaries of the Example Project can now be downloaded directly from GitHub: https://github.com/UNAmedia/ue4-ster...-demo/releases

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  • replied
    Version for UE4.23 has been approved by Epic few hours ago. It should be now available for download (if not, please wait few hours and then restart the Epic Launcher).

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  • replied
    Short update: on September 11th we sent to Epic the new files for UE4.23. I think in few days they should review them.

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  • replied
    Originally posted by UNAmedia View Post

    Hi! The demo is now available here: https://github.com/UNAmedia/ue4-ster...ic-player-demo .

    It showcases the use of both the Panoramic Director (implementing a virtual tour using panoramic images) and the Panoramic Sphere (playing back a panoramic video).
    Hi, thanks,I got it.

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  • replied
    Originally posted by WHHwxiaop View Post
    Hi,can provide the Example Project as soon as possible?
    Hi! The demo is now available here: https://github.com/UNAmedia/ue4-ster...ic-player-demo .

    It showcases the use of both the Panoramic Director (implementing a virtual tour using panoramic images) and the Panoramic Sphere (playing back a panoramic video).

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  • replied
    Originally posted by WHHwxiaop View Post
    Hi,can provide the Example Project as soon as possible?
    Yes, in few days we'll release the sample project. I'll write here when available.

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  • replied
    Hi,can provide the Example Project as soon as possible?

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  • replied
    Originally posted by UNAmedia View Post
    Hi! We just submitted v1.0.1 to Epic for review:
    • fixed a possible crash when calling method APanoramicDirector::BeginPlay() followed immediately by APanoramicDirector::EndPlay();
    • fixed missing "Category" declarations on some UPROPERTY fields.
    The update is available on the marketplace. You can update it directly from the Epic Launcher.

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  • replied
    Hi! We just submitted v1.0.1 to Epic for review:
    • fixed a possible crash when calling method APanoramicDirector::BeginPlay() followed immediately by APanoramicDirector::EndPlay();
    • fixed missing "Category" declarations on some UPROPERTY fields.

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  • replied
    Can not compile for a custom source build, not a big problem, seems you should add explicit category specifier.

    1>------ Build started: Project: CAVESystemDev, Configuration: Development x64 ------ 1>Using 'git status' to determine working set for adaptive non-unity build (E:\Epic Games\UnrealGraniteTrueSky422). 1>Creating makefile for CAVESystemDev (.uproject file is newer) 1>Parsing headers for CAVESystemDev 1> Running UnrealHeaderTool "E:\Temp\CAVESystemDev\CAVESystemDev.uproject" "E:\Temp\CAVESystemDev\Intermediate\Build\Win64\CAVESystemDev\Development\CAVESystemDev.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicPosition.h(35) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicPosition.h(39) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(36) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(40) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(47) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(51) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(55) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(61) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(104) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(108) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(112) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(117) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(130) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(147) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(151) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(155) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(159) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(163) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(174) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(180) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicStage.h(184) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicDirector.h(145) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicDirector.h(149) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicExperience.h(27) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicExperience.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicPawn.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicPawn.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicSphere.h(28) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Public/PanoramicSphere.h(32) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>E:/Epic Games/UnrealGraniteTrueSky422/Engine/Plugins/Marketplace/StereoPanoramicPlayer/Source/StereoPanoramicPlayer/Private/ProceduralSphereComponent.h(22) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""E:\Epic Games\UnrealGraniteTrueSky422\Engine\Build\BatchFiles\Build.bat" CAVESystemDev Win64 Development -Project="E:\Temp\CAVESystemDev\CAVESystemDev.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. 1>Done building project "CAVESystemDev.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
    Last edited by surferHalo; 05-31-2019, 01:11 AM.

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  • replied
    Originally posted by surferHalo View Post
    Aha! Thanks for your tip, I solve it using the precache, and also I found a way that automatic sync the media play: Using sequencer's Media Track and set sequncer replicate playback(should use external MediaPlayer and cache ahead serveral seconds, will stutter in client if no cache).
    Great! And thanks for sharing the "Sequencer" tip for replicate playback!

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